DirectX 12 .NET game engine
Official code release for 3DV 2021 paper Human Performance Capture from Monocular Video in the Wild
A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)
Official code release for 3DV 2021 paper Human Performance Capture from Monocular Video in the Wild
最近更新: 5天前A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on ...
最近更新: 5天前This repository is intended to be used as a code repository for learning DirectX 12.
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最近更新: 5天前