# DirectX12GameEngine **Repository Path**: mirrors_TechnikEmpire/DirectX12GameEngine ## Basic Information - **Project Name**: DirectX12GameEngine - **Description**: DirectX 12 .NET game engine - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2022-01-11 - **Last Updated**: 2026-03-29 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # DirectX12GameEngine **DirectX12GameEngine** is a game engine completely written in C# utilizing the Direct3D 12 API for rendering graphics. It supports UWP either rendered directly to the `CoreWindow` or embedded in XAML with a `SwapChainPanel`. It also supports Win32 with WinForms. Some stand-out features are a shader generator that generates HLSL shaders out of .NET code, holographic rendering for HoloLens and Windows Mixed Reality and an editor made with UWP XAML. ![DirectX12GameEngine Editor](DirectX12GameEngine.Editor.png) ## Engine Projects - **DirectX12GameEngine.Assets:** Assets classes for importing assets like textures, materials and models. - **DirectX12GameEngine.Core.Assets:** Content manager, serialization of assets. - **DirectX12GameEngine.Core:** Helper classes and extensions. - **DirectX12GameEngine.Editor:** A UWP XAML editor for this game engine to handle scene manipulation and changing properties of components. - **DirectX12GameEngine.Engine:** Main engine project with entity component system. - **DirectX12GameEngine.Games:** Game base class, dependency injection and window handling. - **DirectX12GameEngine.Graphics:** Direct3D 12 abstraction and Mixed Reality. - **DirectX12GameEngine.Input:** Input manager that handles every platform. - **DirectX12GameEngine.Rendering:** Everything rendering and material related including many classes to define your own custom materials and shaders. - **DirectX12GameEngine.Shaders:** A .NET to HLSL compiler and HLSL to DXIL shader bytecode compiler. ## Sample Projects - **DirectX12ComputeShaderSample:** Shows how to write compute shaders in C#. - **DirectX12Game:** A simple sample scene containing some models and lights and a camera controller. This a library that gets referenced by the projects below where it is really executed. - **DirectX12CoreWindowApp:** Runs `DirectX12Game` in a UWP app rendering directly to the `CoreWindow`. - **DirectX12XamlApp:** Runs `DirectX12Game` in a UWP app rendering to a `SwapChainPanel` embedded in a XAML page. - **DirectX12WinFormsApp:** Runs `DirectX12Game` in a .NET Core 3.0 WinForms app rendering to the Win32 window (`HWND`). ## Prerequisites - [x] Visual Studio 2019 (with .NET Core preview enabled) - [x] Windows 10 SDK, version 1903 (build 10.0.18362.0) - [x] Latest .NET Core 3.0 SDK Most projects are just using .NET Standard 2.0 or sometimes additionaly .NET Core 3.0 with the UWP SDK included through the NuGet package `Microsoft.Windows.SDK.Contracts`. ## Supported Platforms - UWP, Windows 10 Fall Creators Update or higher (either `CoreWindow` or XAML) - WinForms (WPF also supported with XAML Islands) ## Credits - [Vortice.Windows](https://github.com/amerkoleci/Vortice.Windows) (Managed DirectX bindings)