# react-native-admob **Repository Path**: zhiming_817/react-native-admob ## Basic Information - **Project Name**: react-native-admob - **Description**: No description available - **Primary Language**: Unknown - **License**: BSD-2-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-08-07 - **Last Updated**: 2021-08-07 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # react-native-admob [![npm](https://img.shields.io/npm/v/react-native-admob.svg)](https://www.npmjs.com/package/react-native-admob) [![npm (next)](https://img.shields.io/npm/v/react-native-admob/next.svg)](https://www.npmjs.com/package/react-native-admob) ### ⚠️ Please note, the master branch tracks development of version 2 of this library, which is currently in beta. For version 1 please check out the [1.x branch](https://github.com/sbugert/react-native-admob/tree/1.x). A react-native module for Google AdMob Banners, Interstitials, Rewarded Videos and also DFP Banners. The banner types are implemented as components while the interstitial and rewarded video have an imperative API. ## Installation You can use npm or Yarn to install the latest beta version: **npm:** npm i --save react-native-admob@next **Yarn:** yarn add react-native-admob@next In order to use this library, you have to link it to your project first. There's excellent documentation on how to do this in the [React Native Docs](https://facebook.github.io/react-native/docs/linking-libraries-ios.html#content). Alternatively for iOS you can install the library with CocoaPods by adding a line to your `Podfile`; pod 'react-native-admob', path: '../node_modules/react-native-admob' ### iOS For iOS you will have to add the [Google Mobile Ads SDK](https://developers.google.com/admob/ios/quick-start#import_the_mobile_ads_sdk) to your Xcode project. ### Android On Android the AdMob library code is part of Play Services, which is automatically added when this library is linked. But you still have to manually update your `AndroidManifest.xml`, as described in the [Google Mobile Ads SDK documentation](https://developers.google.com/admob/android/quick-start#update_your_androidmanifestxml). ## Usage ```jsx import { AdMobBanner, AdMobInterstitial, PublisherBanner, AdMobRewarded, } from 'react-native-admob' // Display a banner console.error(error)} /> // Display a DFP Publisher banner console.error(error)} onAppEvent={event => console.log(event.name, event.info)} /> // Display an interstitial AdMobInterstitial.setAdUnitID('your-admob-unit-id'); AdMobInterstitial.setTestDevices([AdMobInterstitial.simulatorId]); AdMobInterstitial.requestAd().then(() => AdMobInterstitial.showAd()); // Display a rewarded ad AdMobRewarded.setAdUnitID('your-admob-unit-id'); AdMobRewarded.requestAd().then(() => AdMobRewarded.showAd()); ``` For a full example reference to the [example project](Example). ## Reference ### AdMobBanner #### Properties ##### `adSize` _Corresponding to [iOS framework banner size constants](https://developers.google.com/admob/ios/banner)_
Value Description Availability Size (WxH)
banner Standard Banner Phones and Tablets 320x50
largeBanner Large Banner Phones and Tablets 320x100
mediumRectangle IAB Medium Rectangle Phones and Tablets 300x250
fullBanner IAB Full-Size Banner Tablets 468x60
leaderboard IAB Leaderboard Tablets 728x90
smartBannerPortrait
smartBannerLandscape
Smart Banner Phones and Tablets Screen width x 32|50|90
_Note: There is no `smartBannerPortrait` and `smartBannerLandscape` on Android. Both prop values will map to `smartBanner`_ ##### `onAdLoaded` Accepts a function. Called when an ad is received. ##### `onAdFailedToLoad` Accepts a function. Called when an ad request failed. ##### `onAdOpened` Accepts a function. Called when an ad opens an overlay that covers the screen. ##### `onAdClosed` Accepts a function. Called when the user is about to return to the application after clicking on an ad. ##### `onAdLeftApplication` Accepts a function. Called when a user click will open another app (such as the App Store), backgrounding the current app. ##### `onSizeChange` Accepts a function. Called when the size of the banner changes. The function is called with an object containing the width and the height. _Above names correspond to the [Ad lifecycle event callbacks](https://developers.google.com/admob/android/banner#ad_events)_ ### PublisherBanner #### Properties Same as `AdMobBanner`, with the addition of 2 extra properties: ##### `onAppEvent` Accepts a function. Called when DFP sends an event back to the app. These events may occur at any time during the ad's lifecycle, even before `onAdLoaded` is called. The function is called with an object, containing the name of the event and an info property, containing additional information. More info here: https://developers.google.com/mobile-ads-sdk/docs/dfp/ios/banner#app_events ##### `validAdSizes` An array of ad sizes which may be eligible to be served. ### AdMobInterstitial In comparison to the `AdMobBanner` and `PublisherBanner` which have a declaritive API, the `AdMobInterstitial` has an imperative API. #### Methods ##### `setAdUnitID(adUnitID)` Sets the AdUnit ID for all future ad requests. ##### `setTestDevices(devices)` Sets the devices which are served test ads. _For simulators/emulators you can use `AdMobInterstitial.simulatorId` for the test device ID._ ##### `requestAd()` Requests an interstitial and returns a promise, which resolves on load and rejects on error. ##### `showAd()` Shows an interstitial and returns a promise, which resolves when an ad is going to be shown, rejects when the ad is not ready to be shown. ##### `isReady(callback)` Calls callback with a boolean value whether the interstitial is ready to be shown. #### Events Unfortunately, events are not consistent across iOS and Android. To have one unified API, new event names are introduced for pairs that are roughly equivalent.
This library iOS Android
adLoaded interstitialDidReceiveAd onAdLoaded
adFailedToLoad interstitial:didFailToReceiveAdWithError onAdFailedToLoad
adOpened interstitialWillPresentScreen onAdOpened
adFailedToOpen interstitialDidFailToPresentScreen Not supported
adClosed interstitialWillDismissScreen onAdClosed
adLeftApplication interstitialWillLeaveApplication onAdLeftApplication
### AdMobRewarded In comparison to the `AdMobBanner` and `PublisherBanner` which have a declaritive API, the `AdMobRewarded` has an imperative API, just like the `AdMobInterstitial`. #### Methods ##### `setAdUnitID(adUnitID)` Sets the AdUnit ID for all future ad requests. ##### `setTestDevices(devices)` Sets the devices which are served test ads. _For simulators/emulators you can use `AdMobRewarded.simulatorId` for the test device ID._ ##### `requestAd()` Requests a rewarded ad and returns a promise, which resolves on load and rejects on error. ##### `showAd()` Shows a rewarded ad and returns a promise, which resolves when an ad is going to be shown, rejects when the ad is not ready to be shown. ##### `isReady(callback)` Calls callback with a boolean value whether the rewarded ad is ready to be shown. #### Events Unfortunately, events are not consistent across iOS and Android. To have one unified API, new event names are introduced for pairs that are roughly equivalent.
This library iOS Android
adLoaded rewardBasedVideoAdDidReceiveAd onRewardedVideoAdLoaded
adFailedToLoad rewardBasedVideoAd:didFailToLoadWithError onRewardedVideoAdFailedToLoad
rewarded rewardBasedVideoAd:didRewardUserWithReward onRewarded
adOpened rewardBasedVideoAdDidOpen onRewardedVideoAdOpened
videoStarted rewardBasedVideoAdDidStartPlaying onRewardedVideoStarted
videoCompleted rewardBasedVideoAdDidCompletePlaying rewardedVideoAdVideoCompleted
adClosed rewardBasedVideoAdDidClose onRewardedVideoAdClosed
adLeftApplication rewardBasedVideoAdWillLeaveApplication onRewardedVideoAdLeftApplication
--- ## TODO - [ ] Support [Ad Targeting](https://developers.google.com/admob/ios/targeting) (RFC: [#166](https://github.com/sbugert/react-native-admob/pull/166))