# Developer_Unity_SDK **Repository Path**: yaotao/Developer_Unity_SDK ## Basic Information - **Project Name**: Developer_Unity_SDK - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: Master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-07-30 - **Last Updated**: 2021-07-30 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Developer_Unity_SDK ARWAY Client Unity SDK allows developers to integrate the ARwayKit services into their apps for incredible location-based AR experiences. ## To Get Started https://docs.arway.app/arway-sdk/getting-started ## You need to create account on ARWAY Platform https://developer.arway.app/sign-up/ ## Compatibility Unity 2019.4 LTS and above AR Foundation 4 and above # Sample Scenes ### Navigation Example scene to show AR nanigation, paths and POI's can be edited in Real-time using Web Studio. ### MultiMap Localization Example scene to show how to use multiple point cloud maps for localization in navigation experience, multiple point cloud maps can be Added and arranged from Web Studio (MAX 5 point cloud maps currently supported). ### MultiMap Localization WS Example scene to show how to use Web Socket protocol for localization it uses Real-time Bi-directional connection between and clients and servers for a better localization experience for end-users, Rest is same as MultiMap Scene. ### Character Navigation Example scene to show AR nanigation through a virtual character users can follow the character to reach destination. ### Localization Example scene to show On-Cloud Localization. ### Content Example scene to show how to parse Content from Web studio (currently support waypoints, destination, images, text, GLB Model). ### NonARCore (In development) Example scene to show how to build ARwayKit SDK feature on Non-ARCore supported android phones.