# tess2.js **Repository Path**: xuzhaojia/tess2.js ## Basic Information - **Project Name**: tess2.js - **Description**: GLU tesselator ported to Javascript, performs polygon boolean operations and triangulation. - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2022-01-16 - **Last Updated**: 2022-01-16 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README tess2.js ======== The tess2.js library performs polygon boolean operations and tesselation to triangles and convex polygons. It is a port of libtess2, which is turn is a cleaned up version of the stock GLU tesselator. The original code was written Eric Veach in 1994. The greatest thing about tess2.js is that it handles all kinds of input like self-intersecting polygons or any nomber of holes and contours. Installation: ```npm install tess2 --save``` Example use: ```javascript var Tess2 = require('tess2'); // Define input var ca = [0,0, 10,0, 5,10]; var cb = [0,2, 10,2, 10,6, 0,6]; var contours = [ca,cb]; // Tesselate var res = Tess2.tesselate({ contours: contours, windingRule: Tess2.WINDING_ODD, elementType: Tess2.POLYGONS, polySize: 3, vertexSize: 2 }); // Use vertices for (var i = 0; i < res.vertices.length; i += 2) { drawVertex(res.vertices[i], res.vertices[i+1]); } // Use triangles for (var i = 0; i < res.elements.length; i += 3) { var a = res.elements[i], b = res.elements[i+1], c = res.elements[i+2]; drawTriangle(res.vertices[a*2], res.vertices[a*2+1], res.vertices[b*2], res.vertices[b*2+1], res.vertices[c*2], res.vertices[c*2+1]); } ``` Further reading: http://www.glprogramming.com/red/chapter11.html ## Browser / AMD / etc The `build/tess2.js` works with RequireJS, CommonJS, or "no-module" patterns, like a simple script tag: ```html ``` ## Building To build the UMD file, enter the following: ```npm run build```