# Daemon **Repository Path**: wrottkitkatt/Daemon ## Basic Information - **Project Name**: Daemon - **Description**: The Dæmon game engine. With some bits of ioq3 and XreaL. - **Primary Language**: Unknown - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-10-18 - **Last Updated**: 2024-07-15 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Dæmon [![GitHub tag](https://img.shields.io/github/tag/DaemonEngine/Daemon.svg)](https://github.com/DaemonEngine/Daemon/tags) [![IRC](https://img.shields.io/badge/irc-%23daemon--engine%2C%23unvanquished--dev-4cc51c.svg)](https://webchat.freenode.net/?channels=%23daemon-engine%2C%23unvanquished-dev) | Windows | OSX | Linux | |---------|-----|-------| | [![AppVeyor branch](https://img.shields.io/appveyor/ci/DolceTriade/daemon/master.svg)](https://ci.appveyor.com/project/DolceTriade/daemon/history) | [![Travis branch](https://img.shields.io/travis/DaemonEngine/Daemon/master.svg)](https://travis-ci.org/DaemonEngine/Daemon/branches) | [![Travis branch](https://img.shields.io/travis/DaemonEngine/Daemon/master.svg)](https://travis-ci.org/DaemonEngine/Daemon/branches) | The standalone engine that powers the multiplayer first person shooter [Unvanquished](https://github.com/Unvanquished/Unvanquished). ## Workspace requirements To fetch and build Dæmon, you'll need: `git`, `cmake`, and a C++11 compiler. The following are actively supported: `gcc` ≥ 4.8, `clang` ≥ 3.5, Visual Studio/MSVC (at least Visual Studio 2017). ## Dependencies ### Required `zlib`, `libgmp`, `libnettle`, `libcurl`, `SDL2`, `GLEW`, `libpng`, `libjpeg` ≥ 8, `libwebp` ≥ 0.2.0, `Freetype`, `OpenAL`, `libogg`, `libvorbis`, `libtheora`, `libopus`, `libopusfile` ### Optional `ncurses`, `libGeoIP` ### MSYS2 `base-devel` 64-bit: `mingw-w64-x86_64-{toolchain,cmake}` _or_ 32-bit: `mingw-w64-i686-{toolchain,cmake}` MSYS2 is an easy way to get MingW compiler and build dependencies, the standalone MingW on Windows also works. ## Download instructions Daemon requires several sub-repositories to be fetched before compilation. If you have not yet cloned this repository: ```sh git clone --recurse-submodules https://github.com/DaemonEngine/Daemon.git ``` If you have already cloned: ```sh cd Daemon/ git submodule update --init --recursive ``` If cmake complains about missing files in `libs/crunch/` folder or similar issue then you have skipped this step. ## Build Instructions Instead of `-j4` you can use `-jN` where `N` is your number of CPU cores to distribute compilation on them. Linux systems usually provide an handy `nproc` tool that tells the number of CPU core so you can just do `-j$(nproc)` to use all available cores. Enter the directory before anything else: ```sh cd Daemon/ ``` ### Visual Studio 1. Run CMake. 2. Choose your compiler. 3. Open `Daemon.sln` and compile. ### Linux, macOS, MSYS2 Produced files will be stored in a new directory named `build`. ```sh cmake -H. -Bbuild cmake --build build -- -j4 ``` ### Linux cross-compile to Windows For a 32-bit build use the `cross-toolchain-mingw32.cmake` toolchain file instead. ```sh cmake -H. -Bbuild -DCMAKE_TOOLCHAIN_FILE=cmake/cross-toolchain-mingw64.cmake cmake --build build -- -j4 ```