# Alcubierre **Repository Path**: valkmjolnir/Alcubierre ## Basic Information - **Project Name**: Alcubierre - **Description**: No description available - **Primary Language**: C++ - **License**: Apache-2.0 - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-04-10 - **Last Updated**: 2026-04-29 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

Alcubierre

## How it works [![Ask DeepWiki](https://deepwiki.com/badge.svg)](https://deepwiki.com/ValKmjolnir/Alcubierre) We develop this engine based on [__raylib__](https://github.com/raysan5/raylib), for fun and learning. This engine aims to create a 3D engine with specific shapes for Alcubierre metric. ## Repository Structure - [assets](assets): Assets. - [bin](bin): Binaries of raylib. - [include](include): Header files. - [lib](lib): Libraries, share the same structure of include. - [object](lib/object): Objects. - [rendering](lib/rendering): Rendering passes. - [ui](lib/ui): User interface. - [utils](lib/utils): Utilities. - [shaders](shaders): Shaders. ## Build Support Windows (mingw-w64), MacOS, Linux (not tested). Build script will automatically unzip raylib binaries and put them in `build/{name}`. Then build the project using cmake. ```bash python3 tool/build.py ``` ## Todo - start screen - main menu - menu settings - antialiasing: - FXAA (not fully implemented) - SMAA (not fully implemented) - SSAA (1.25x, 1.5x, 1.75x, 2x) - max fps