# Alcubierre
**Repository Path**: valkmjolnir/Alcubierre
## Basic Information
- **Project Name**: Alcubierre
- **Description**: No description available
- **Primary Language**: C++
- **License**: Apache-2.0
- **Default Branch**: main
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2026-04-10
- **Last Updated**: 2026-04-29
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
Alcubierre
## How it works
[](https://deepwiki.com/ValKmjolnir/Alcubierre)
We develop this engine based on
[__raylib__](https://github.com/raysan5/raylib), for fun and learning.
This engine aims to create a 3D engine with specific shapes for Alcubierre metric.
## Repository Structure
- [assets](assets): Assets.
- [bin](bin): Binaries of raylib.
- [include](include): Header files.
- [lib](lib): Libraries, share the same structure of include.
- [object](lib/object): Objects.
- [rendering](lib/rendering): Rendering passes.
- [ui](lib/ui): User interface.
- [utils](lib/utils): Utilities.
- [shaders](shaders): Shaders.
## Build
Support Windows (mingw-w64), MacOS, Linux (not tested).
Build script will automatically unzip raylib binaries and
put them in `build/{name}`. Then build the project using cmake.
```bash
python3 tool/build.py
```
## Todo
- start screen
- main menu
- menu settings
- antialiasing:
- FXAA (not fully implemented)
- SMAA (not fully implemented)
- SSAA (1.25x, 1.5x, 1.75x, 2x)
- max fps