# Motion-Matching-for-Unity **Repository Path**: titd/Motion-Matching-for-Unity ## Basic Information - **Project Name**: Motion-Matching-for-Unity - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-03-10 - **Last Updated**: 2026-03-10 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Motion Matching for Unity (Community Fork) [![Documentation](https://readthedocs.org/projects/motion-matching-for-unity/badge/?version=latest)](https://motion-matching-for-unity.readthedocs.io/en/latest/) [![Unity 2022+](https://img.shields.io/badge/Unity-2022%2B-blue)]() [![License](https://img.shields.io/badge/license-open--source-orange)]() ## 📖 Documentation **[View Full Documentation →](https://motion-matching-for-unity.readthedocs.io/en/latest/)** - **[Getting Started Guide](https://motion-matching-for-unity.readthedocs.io/en/latest/getting-started/)** - Installation & setup - **[Technical Reference](https://motion-matching-for-unity.readthedocs.io/en/latest/technical-reference/)** - Deep dive into MxM - **[Original PDFs](https://motion-matching-for-unity.readthedocs.io/en/latest/resources/)** - Quick Start, User Manual, FAQ --- ## About This Fork This is a **community-maintained fork** of Motion Matching for Unity (MxM) with Unity 2022+ support. ### Original Asset Status The original creator made MxM free and open-source: > *"As I have decided to leave the game industry entirely I am making MxM free. Unfortunately, as a result, no support can be provided and I will likely not be updating the package further."* We're grateful for this contribution to the Unity community and committed to maintaining this powerful animation system for future developers. ### What's New in This Fork - ✅ Unity 2022.3 LTS compatibility - ✅ Unity 6 tested - ✅ Comprehensive documentation site - ✅ Active community maintenance - 🔄 Ongoing bug fixes and improvements --- ## Quick Start ### Installation via Git URL 1. Open Unity Package Manager (**Window > Package Manager**) 2. Click **+** → **Add package from git URL** 3. Enter: `https://github.com/Frost-Blade-Studios/Motion-Matching-for-Unity.git` For detailed installation instructions, see the [Getting Started Guide](https://motion-matching-for-unity.readthedocs.io/en/latest/getting-started/). --- ## What is Motion Matching? Motion Matching is a revolutionary animation technique that creates fluid, responsive character movement by intelligently selecting the best animation frame from a large motion database in real-time. Unlike traditional Finite State Machines, Motion Matching: - **Eliminates manual transition setup** - No complex animator controllers - **Provides natural responsiveness** - Instant reaction to player input - **Scales with content** - More animations = better results automatically - **Handles complex locomotion** - Smooth transitions between any movement states --- ## Repository Contents **NOTE**: This repository contains only the source code for Motion Matching for Unity. It does **not** include any content from the original demo scenes or sample assets. --- ## Community & Support - **Documentation**: [frost-blade-studios.github.io/Motion-Matching-for-Unity](https://motion-matching-for-unity.readthedocs.io/en/latest/) - **Issues**: [Report bugs or request features](https://github.com/Frost-Blade-Studios/Motion-Matching-for-Unity/issues) - **Discussions**: [Q&A and community chat](https://github.com/Frost-Blade-Studios/Motion-Matching-for-Unity/discussions) - **Contributions**: Pull requests are welcome! --- ## Requirements - **Unity 2020.3 LTS or newer** (2022.3 LTS recommended) - Humanoid or Generic animated characters - Animation clips (motion capture recommended for best results) --- ## License This project is open-source. See repository for license details. --- ## Contributing We welcome contributions! Whether it's: - Bug fixes - Documentation improvements - New features - Example projects Please feel free to open issues or submit pull requests. --- ## Credits Originally created by the **MxM Animation System** team. Community maintained by **Frost Blade Studios** and contributors.