# DiceKit **Repository Path**: telami/DiceKit ## Basic Information - **Project Name**: DiceKit - **Description**: nbadadsada - **Primary Language**: Unknown - **License**: AFL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-07-23 - **Last Updated**: 2023-07-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # DiceKit [![tests](https://github.com/Samasaur1/DiceKit/actions/workflows/test.yml/badge.svg?event=push)](https://github.com/Samasaur1/DiceKit/actions/workflows/test.yml) A Swift framework for simulating dice both real and unreal. --- **Documentation**: https://samasaur1.github.io/DiceKit/ | Swift Version | Latest DiceKit version | | ------------- | ---------------------- | | Below Swift 4 | Not supported | | Swift 4.0.x | [v0.15.0](https://github.com/Samasaur1/DiceKit/releases/tag/v0.15.0) | | Swift 4.1.x | [v0.15.0](https://github.com/Samasaur1/DiceKit/releases/tag/v0.15.0) | | Swift 4.2.x | [Latest version](https://github.com/Samasaur1/DiceKit/releases/latest) | | Swift 5.0.x | [Latest version](https://github.com/Samasaur1/DiceKit/releases/latest) | | Swift 5.1.x | [Latest version](https://github.com/Samasaur1/DiceKit/releases/latest) | | Swift 5.2.x | [Latest version](https://github.com/Samasaur1/DiceKit/releases/latest) | | Swift 5.3.x | [Latest version](https://github.com/Samasaur1/DiceKit/releases/latest) | | Swift 5.4.x | [Latest version](https://github.com/Samasaur1/DiceKit/releases/latest) | | Swift 5.5.x | [Latest version](https://github.com/Samasaur1/DiceKit/releases/latest) | | Swift 5.6.x | [Latest version](https://github.com/Samasaur1/DiceKit/releases/latest) | | Swift 5.7.x | [Latest version](https://github.com/Samasaur1/DiceKit/releases/latest) | --- ## Quickstart ### Add DiceKit to your project using the Swift Package Manager ### Roll some dice ```swift import DiceKit let myDie = Die.d6 let result = myDie.roll() let myAbilityScore = try! myDie.roll(times: 4, .dropLowest) let damageRoll = Dice("3d6 + 5") let probabilityDistribution = damageRoll.probabilities let mightDoNoDamage = damageRoll.chance(of: ...0) != 0 ```