# FastMassSpring **Repository Path**: suihan_wp/FastMassSpring ## Basic Information - **Project Name**: FastMassSpring - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-26 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ### Fast Mass-Spring System Simulator A C++ implementation of *Fast Simulation of Mass-Spring Systems* [1], rendered with OpenGL. The dynamic inverse procedure described in [2] was implemented to constrain spring deformations and prevent the "super-elastic" effect when using large time-steps. ### Dependencies * **OpenGL, freeGLUT, GLEW, GLM** for rendering. * **OpenMesh** for computing normals. * **Eigen** for sparse matrix algebra. ### Building You need to install OpenGL, GLEW and GLUT on your system to build. The rest of the dependencies will be automatically fetched by cmake during configuration. To build, run the following commands from the root directory of the project: ``` bash mkdir build cd build cmake .. cmake --build . ``` On Windows, you will likely need to specify the directories containing GLUT and GLEW in CMAKE_PREFIX_PATH so that cmake can find them. ``` bash cmake .. -DCMAKE_PERFIX_PATH:PATH=/path/to/libs ``` You will also need to copy the DLLs to the build directory if they are not available globally. ### Demonstration ![curtain_hang](https://user-images.githubusercontent.com/24758349/79005907-97ad1100-7b60-11ea-9e27-90375461beaf.gif) ![curtain_ball](https://user-images.githubusercontent.com/24758349/79005924-9d0a5b80-7b60-11ea-8ce4-d9fc683441d7.gif) ### References [1] Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L. (2013). Fast simulation of mass-spring systems. *ACM Transactions on Graphics,32*(6), 1-7. doi:10.1145/2508363.2508406 [2] Provot, X. (1995). Deformation constraints in a mass-spring modelto describe rigid cloth behavior. *InGraphics Interface* 1995,147-154.