# SCP收容失效 **Repository Path**: scpslgame/scpcb ## Basic Information - **Project Name**: SCP收容失效 - **Description**: 基于《SCP 基金会》世界观制作的单人恐怖游戏。 - **Primary Language**: C++ - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-05-01 - **Last Updated**: 2026-05-01 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # CBN The original game's source code can be found here: https://github.com/Regalis11/scpcb The game is based on the works of the [SCP Foundation community](http://www.scp-wiki.net/). # Requirements: Windows: * [Visual Studio 2022](https://visualstudio.microsoft.com/vs/). # Before compiling: * Make sure the Working Directory of the SCPCB project is set to `$(TargetDir)` (Configuration Properties -> Debugging). # License Licensing terms can be found in [License.txt](Content/License.txt). # List of things to avoid doing in the game's code: * Not adhering to the [PGE guidelines](https://github.com/juanjp600/pge/blob/main/GUIDELINES_TOC.md). * Anything that isn't OTBS (Allman, GNU, etc). * Omitting brackets when they can be used. * Any language other than C++, AngelScript and JavaScript (for scripts). * Anything other than lower camelCase for functions and variables. * Anything other than upper CamelCase for class/struct/enum names. * Anything other than screaming SNAKE_CASE for constants and enum values. * Global variables. * Tabs & indentations other than multiples of 4 spaces. * Anything other than LF newlines. * `#pragma once`. * Text/source files without a newline at the end. * Declaring several variables in one statement. * Placing the pointer/reference symbol anywhere other than next to the type.