# box2d_0 **Repository Path**: rocket99/box2d_0 ## Basic Information - **Project Name**: box2d_0 - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-02-24 - **Last Updated**: 2026-02-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![Box2D Logo](https://box2d.org/images/logo.svg) # Build Status [![Build Status](https://github.com/erincatto/box2d/actions/workflows/build.yml/badge.svg)](https://github.com/erincatto/box2d/actions) # Box2D Box2D is a 2D physics engine for games. [![Box2D Version 3.0 Release Demo](https://img.youtube.com/vi/dAoM-xjOWtA/0.jpg)](https://www.youtube.com/watch?v=dAoM-xjOWtA) ## Features ### Collision - Continuous collision detection - Contact events - Convex polygons, capsules, circles, rounded polygons, segments, and chains - Multiple shapes per body - Collision filtering - Ray casts, shape casts, and overlap queries - Sensor system ### Physics - Robust _Soft Step_ rigid body solver - Continuous physics for fast translations and rotations - Island based sleep - Revolute, prismatic, distance, mouse joint, weld, and wheel joints - Joint limits, motors, springs, and friction - Joint and contact forces - Body movement events and sleep notification ### System - Data-oriented design - Written in portable C17 - Extensive multithreading and SIMD - Optimized for large piles of bodies ### Samples - OpenGL with GLFW and enkiTS - Graphical user interface with imgui - Many samples to demonstrate features and performance ## Building for Visual Studio - Install [CMake](https://cmake.org/) - Ensure CMake is in the user `PATH` - Run `create_sln.bat` - Open and build `build/box2d.sln` ## Building for Linux - Run `build.sh` from a bash shell - Results are in the build sub-folder ## Building for Xcode - Install [CMake](https://cmake.org) - Add Cmake to the path in .zprofile (the default Terminal shell is zsh) - export PATH="/Applications/CMake.app/Contents/bin:$PATH" - mkdir build - cd build - cmake -G Xcode .. - Open `box2d.xcodeproj` - Select the samples scheme - Build and run the samples ## Building and installing - mkdir build - cd build - cmake .. - cmake --build . --config Release - cmake --install . (might need sudo) ## Compatibility The Box2D library and samples build and run on Windows, Linux, and Mac. You will need a compiler that supports C17 to build the Box2D library. You will need a compiler that supports C++20 to build the samples. Box2D uses SSE2 and Neon SIMD math to improve performance. This can be disabled by defining `BOX2D_DISABLE_SIMD`. ## Documentation - [Manual](https://box2d.org/documentation/) - [Migration Guide](https://github.com/erincatto/box2d/blob/main/docs/migration.md) ## Community - [Discord](https://discord.gg/NKYgCBP) ## Contributing Please do not submit pull requests. Instead, please file an issue for bugs or feature requests. For support, please visit the Discord server. # Giving Feedback Please file an issue or start a chat on discord. You can also use [GitHub Discussions](https://github.com/erincatto/box2d/discussions). ## License Box2D is developed by Erin Catto and uses the [MIT license](https://en.wikipedia.org/wiki/MIT_License). ## Sponsorship Support development of Box2D through [Github Sponsors](https://github.com/sponsors/erincatto). Please consider starring this repository and subscribing to my [YouTube channel](https://www.youtube.com/@erin_catto). ## External ports, wrappers, and bindings (unsupported) - Beef bindings - https://github.com/EnokViking/Box2DBeef - C++ bindings - https://github.com/HolyBlackCat/box2cpp - WASM - https://github.com/Birch-san/box2d3-wasm