# uSpringBone **Repository Path**: pcxpcx110/uSpringBone ## Basic Information - **Project Name**: uSpringBone - **Description**: High performance SpringBone using ECS and JobSystem in Unity. - **Primary Language**: Unknown - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-01-02 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # uSpringBone [](https://github.com/EsProgram/uSpringBone/blob/master/LICENSE.txt) [](https://github.com/EsProgram/uSpringBone/releases) [](https://github.com/EsProgram/uSpringBone/pulls) [](https://github.com/EsProgram/uSpringBone/issues) [](https://github.com/EsProgram/uSpringBone/network) [](https://github.com/EsProgram/uSpringBone/stargazers) [](https://twitter.com/intent/tweet?text=Wow:&url=https%3A%2F%2Fgithub.com%2FEsProgram%2FInkPainter) ## Overview It is a SpringBone which performed speed up using ECS + JobSystem. You can suppress the load of MainThread and let the calculation process be executed by WorkerThread. Since have only implemented basic functions yet, plan to implement various additional implementations in the future.