# PBD_Fluid_Demo_Unity **Repository Path**: opopi/PBD_Fluid_Demo_Unity ## Basic Information - **Project Name**: PBD_Fluid_Demo_Unity - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-04-29 - **Last Updated**: 2026-04-29 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # PBD_Fluid_Demo_Unity PBD Fluid Demo in Unity, contains surface tension, vorticity confinement, one-way coupling with rigid body and screen space fluid rendering. Based on [Scrawk's Unity PBD Fluid](https://github.com/Scrawk/PBD-Fluid-in-Unity), [BRONSON ZGEB's GPU based mesh voxelization](https://github.com/bzgeb/UnityGPUMeshVoxelizerPart3) and [Screen Space Fluid Rendering in GDC2010](https://developer.download.nvidia.cn/presentations/2010/gdc/Direct3D_Effects.pdf) demo scene