# Simple2DWater **Repository Path**: oopenoo/Simple2DWater ## Basic Information - **Project Name**: Simple2DWater - **Description**: a simple water shader in Unity - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-09-25 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## Simple 2D Water Shader [中文传送门](http://oldking.wang/7e726530-f07b-11e8-9356-679d14d5bec9/) inspire by [则卷大明's Unity3D-移动平台简单水效果的实现](http://gad.qq.com/article/detail/25973) and [AoE2HD](https://store.steampowered.com/app/221380/Age_of_Empires_II_HD/) ### Preview ![](imgs/Preview.gif) ### Online Demo [Link](https://tunied.github.io/Simple2DWater/) ### Config ![](imgs/Setting.jpg) the water surface texture i used is come from [AoE2HD](https://store.steampowered.com/app/221380/Age_of_Empires_II_HD/),so i can't include in the project. also make sure to import the noise texture as a `normal map` in your project. ![](imgs/NormalMap.jpg) and mark the sunlight texture warp mode to Clamp. ![](imgs/SunLight_Config.jpg) ### More if you curiousness on how i made this shader,please check more info on my [Blog](http://oldking.wang/7e726530-f07b-11e8-9356-679d14d5bec9/)