# aws-game-hackathon **Repository Path**: nowcrown/aws-game-hackathon ## Basic Information - **Project Name**: aws-game-hackathon - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-01-24 - **Last Updated**: 2026-01-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Shadows of Tomorrow ![Game Icon](icon.svg) ## Overview This game was created using Godot 4.3 and is an RPG-based game where the player, as the main character, searches for plants in the forest, creates medicine from these plants and cures npcs from various diseases. ## Repository Structure ```markdown . ├── audio/ ├── characters/ ├── components/ ├── entities/ ├── gameclips/ ├── images/ ├── maps/ ├── scenes/ ├── tilesets/ ├── ui/ └── server.py ``` ## Game Background In the year 2200, a catastrophic nuclear disaster ravages the world, wiping out 80% of the global population. The surviving remnants of humanity take refuge in the Magnus Province, led by the Nova Force. This is the background for our game, a thrilling adventure set in a world where survival is a daily struggle. ## Development Journey ![Development](/gameclips/0.png) As newcomers to Godot, we faced a steep learning curve, especially with our semester exams looming in December. Despite the time constraints, we leveraged AI tools to maximize our productivity. We utilized: - FLUX-dev for image generation - Elevenlabs for audio generation - Notebook LM to quickly grasp concepts, even using an 8-hour YouTube video as input - Suno AI for creating background music - **AWS Bedrock** for NPC dialogue - **AWS Q Developer** to help write GDScript code - **AWS Lambda** to host the ai server for dialogue ## Gameplay Images ![Interior](/gameclips/1.png) ![NPC Interaction](/gameclips/2.png) ![NPC sick Dialogue](/gameclips/3.png) ![Inventory](/gameclips/5.png) ![NPC Medicine](/gameclips/6.png) ![Hospital](/gameclips/7.png) ![Farm](/gameclips/8.png) ### We also incorporated AWS tools, specifically Amazon Q, AWS lambda and Amazon Bedrock, to streamline our development process. Amazon Q proved invaluable in generating Godot 4 scripts (GDScript), as most LLMs referenced outdated code (Godot 3 GDScript). Amazon Q, however, produced the latest version of GDScript, saving us significant time and effort. Amazon Lambda was used to create a serverless API that leverages the Bedrock Runtime model to generate human-like text responses to user input prompts, allowing for scalable and cost-effective deployment of AI-powered text generation capabilities. Amazon Bedrock was used to create engaging NPC conversations using the `mistral.mistral-large-2402-v1:0` model. What sets our NPC conversations apart is that they're not just generic, repetitive phrases. Instead, they: - Discuss real-world issues: Our NPCs talk about the consequences of war, the importance of renewable energy, and environmental concerns, adding a layer of depth and realism to the game world. - Reflect the game's storyline: NPCs share stories and insights about the world's history, the nova officers, and the struggles of the surviving population, making the game's narrative more immersive and engaging. - Provide contextual information: NPCs offer hints and clues about the game's world, helping players navigate the game and uncover its secrets. - Exhibit emotional intelligence: Our NPCs display emotions and empathy, making their interactions feel more natural and human-like, which enhances the overall gaming experience. ## Additional Features (Planned but Not Implemented) Due to time constraints, we were unable to implement the following features, which we had planned to include: - Communication system: enabling players to interact with NPCs across towns through radio communication - Player cooking and hunger system: adding a survival mechanic to the game - Trading system: allowing players and NPCs to exchange goods between towns - More interiors: expanding the game's environments and exploration opportunities