# SFBAudioEngine **Repository Path**: mirrors_tmm1/SFBAudioEngine ## Basic Information - **Project Name**: SFBAudioEngine - **Description**: A powerful audio playback engine for Mac OS X and iOS - **Primary Language**: Unknown - **License**: BSD-2-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-18 - **Last Updated**: 2026-03-29 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README About SFBAudioEngine ==================== SFBAudioEngine is a set of C++ classes enabling Mac OS X and iOS applications to easily play audio. SFBAudioEngine supports the following formats: * WAVE * AIFF * Apple Lossless * AAC * FLAC * MP3 * WavPack * Ogg Vorbis * Ogg Speex * Ogg Opus * Musepack (Mac OS X only) * Monkey's Audio (Mac OS X only) * True Audio (Mac OS X only) * All other formats supported natively by Core Audio In addition to playback, SFBAudioEngine supports reading and writing of metadata for most supported formats. SFBAudioEngine uses C++11 language and standard library features. For this reason clang must be used to compile SFBAudioEngine and its dependencies, and clang's libc++ must be used as the C++ standard library. Any application using SFBAudioEngine must also be compiled with clang and libc++. Building SFBAudioEngine ======================= 1. Get the source code: `git clone https://github.com/sbooth/SFBAudioEngine.git` 2. Download the dependencies and unpack in the project's root: http://files.sbooth.org/SFBAudioEngine-dependencies.tar.bz2 3. Open the project and build! Using SFBAudioEngine ==================== Playing an audio file is as simple as: ~~~ NSURL *u = [NSURL fileURLWithPath:@"example.flac" isDirectory:NO]; SFB::Audio::Player player; player.PlayURL((__bridge CFURLRef)u); ~~~ Documentation ============= All public headers are documented using doxygen. If you have doxygen installed, you may create a local copy of the documentation by running `doxygen` in SFBAudioEngine's root. The HTML files will be saved in `doc/html/`. The [documentation is also available online](http://sbooth.github.io/SFBAudioEngine/doc/).