# player.js **Repository Path**: mirrors_mightyiam/player.js ## Basic Information - **Project Name**: player.js - **Description**: Control embedded video and audio across multiple providers - **Primary Language**: Unknown - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-25 - **Last Updated**: 2026-06-13 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Player.js ========= A JavaScript library for interacting with iframes that support Player.js spec. ```js const player = new playerjs.Player('iframe'); player.on('ready', () => { player.on('play', () => { console.log('play'); }); player.getDuration(duration => console.log(duration)); if (player.supports('method', 'mute')) { player.mute(); } player.play(); }); ``` Install ------- Player.js is hosted on Embedly's CDN. : ```html ``` install via npm : ```sh npm install player.js ``` Ready ----- Because of the dance that we need to do between both iframes, you should always wait till the `ready` events to fire before interacting with the player object. However, the player will internally queue messages until ready is called. : ```js const player = new playerjs.Player('iframe'); player.on(playerjs.Events.PLAY, () => console.log('play')); player.on('ready', () => player.setCurrentTime(20)); ``` Timing ------ The timing between when the iframe is added and when the ready event is fired is important. Sadly we cannot fire the ready event till the iframe is loaded, but there is no concrete way of telling when postmessage is available to us. The best way is to do one of the following. ### Create the iframe via JavaScript ```js const iframe = document.createElement('iframe'); iframe.src = 'https://example.com/iframe'; document.body.appendChild(iframe); const player = new playerjs.Player(iframe); ``` In this case, Player.js will listen to the onload event of the iframe and only try to communicate when ready. ### Wait for the document to be ready. ```html ``` At this point we can reasonably assume that the iframe's been loaded and the ready. Player.js will take care of listening for ready events that were fired before the player is set up. Methods ------- `play`: void Play the media: ```js player.play(); ``` `pause`: void Pause the media: ```js player.pause(); ``` `getPaused`: boolean Determine if the media is paused: ```js player.getPaused(function(value){ console.log('paused:', value); }); ``` `mute`: void Mute the media: ```js player.mute(); ``` `unmute`: void Unmute the media: ```js player.unmute(); ``` `getMuted`: boolean Determine if the media is muted: ```js player.getMuted(value => console.log('muted:', value)); ``` `setVolume`: void Set the volume. Value needs to be between 0-100: ``` player.setVolume(50); ``` `getVolume`: number Get the volume. Value will be between 0-100: ```js player.getVolume(value => console.log('getVolume:', value)); ``` `getDuration`: number Get the duration of the media is seconds: ```js player.getDuration(value => console.log('getDuration:', value)); ``` `setCurrentTime`: number Perform a seek to a particular time in seconds: ```js player.setCurrentTime(50); ``` `getCurrentTime`: number Get the current time in seconds of the video: ```js player.getCurrentTime(value => console.log('getCurrentTime:', value)); ``` `off`: void Remove an event listener. If the listener is specified it should remove only that listener, otherwise remove all listeners: ```js player.off('play'); player.off('play', playCallback); ``` `on`: void Add an event listener: ```js player.on('play', () => console.log('play')); ``` `supports`: \['method', 'event'\], methodOrEventName Determines if the player supports a given event or method. ```js player.supports('method', 'getDuration'); player.supports('event', 'ended'); ``` Events ------ Events that can be listened to. `ready` fired when the media is ready to receive commands. This is fired regardless of listening to the event. Note: As outlined in the PlayerJs Spec, you may run into inconsistencies if you have multiple players on the page with the same `src`. To get around this, simply append a UUID or a timestamp to the iframe's src to guarantee that all players on the page have a unique `src`. `progress` fires when the media is loading additional media for playback: ```js { percent: 0.8, } ``` `timeupdate` fires during playback: ```js data: { seconds: 10, duration: 40 } ``` `play` fires when the video starts to play. `pause` fires when the video is paused. `ended` fires when the video is finished. `seeked` fires when the video has been seeked by the user. `error` fires when an error occurs. Receiver -------- If you are looking to implement the Player.js spec, we include a Receiver that will allow you to easily listen to events and takes care of the house keeping. ```js const receiver = new playerjs.Receiver(); receiver.on('play', () => { video.play(); receiver.emit('play'); }); receiver.on('pause', () => { video.pause(); receiver.emit('pause'); }); receiver.on('getDuration', callback => callback(video.duration)); receiver.on('getVolume', callback => callback(video.volume*100)); receiver.on('setVolume', value => video.volume = (value/100)); receiver.on('mute', () => video.mute = true) receiver.on('unmute', () => video.mute = false); receiver.on('getMuted', callback => callback(video.mute)); receiver.on('getLoop', callback => callback(video.loop)); receiver.on('setLoop', value => video.loop = value); video.addEventListener('ended', () => receiver.emit('ended')); video.addEventListener('timeupdate', () => { receiver.emit('timeupdate', { seconds: video.currentTime, duration: video.duration }); }); receiver.ready(); ``` Methods ------- `on` Requests an event from the video. The above player methods should be implemented. If the event expects a return value a callback will be passed into the function call: ```js receiver.on('getDuration', callback => callback(video.duration)); ``` Otherwise you can safely ignore any inputs: ```js receiver.on('play', callback => video.play()); ``` `emit` Sends events to the parent as long as someone is listing. The above player events should be implemented. If a value is expected, it should be passed in as the second argument: receiver.emit('timeupdate', { seconds:20, duration: 40 }); `ready` Once everything is in place and you are ready to start responding to events, call this method. It performs some house keeping, along with emitting `ready`: ```js receiver.ready(); ``` Adapters -------- In order to make it super easy to add Player.js to any embed, we have written adapters for common video libraries. We currently have adapters for [Video.js](http://www.videojs.com/), [JWPlayer](https://www.jwplayer.com/) and [HTML5 Video](http://dev.w3.org/html5/spec-author-view/video.html). An Adapter wraps the Receiver and wires up all the events so your iframe is Player.js compatible. ### VideoJSAdapter An adapter for [Video.js](http://www.videojs.com/). : ```js videojs("video", {}, () => { const adapter = new playerjs.VideoJSAdapter(this); // ... Do other things to initialize your video. // Start accepting events adapter.ready(); }); ``` ### HTML5Adapter An adapter for [HTML5 Video](http://dev.w3.org/html5/spec-author-view/video.html). : ```js const video = document.getElementById('video'); video.load(); const adapter = playerjs.HTML5Adapter(video); // Start accepting events adapter.ready(); ``` ### JWPlayerAdapter An adapter for [JWPlayer](http://www.jwplayer.com). ```js jwplayer("video").setup({ file: "/lib/videos/demo.mp4", height: '100%', width: '100%' }); const adapter = new playerjs.JWPlayerAdapter(jwplayer()); jwplayer().onReady(() => adapter.ready()); ```