# webcodecs **Repository Path**: mirrors_koush/webcodecs ## Basic Information - **Project Name**: webcodecs - **Description**: WebCodecs is a flexible web API for encoding and decoding audio and video. - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-07-11 - **Last Updated**: 2026-03-22 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Try it out in Chrome 86 To try it on your machine, either * enable `chrome://flags/#enable-experimental-web-platform-features`, or * pass `--enable-blink-features=WebCodecs` flag via the command line. To try it with real users, [sign up for the origin trial here]( https://developers.chrome.com/origintrials/#/register_trial/-7811493553674125311). # WebCodecs The [WebCodecs API](https://w3c.github.io/webcodecs/) allows web applications to encode and decode audio and video. Many Web APIs use media codecs internally to support APIs for particular uses: - HTMLMediaElement and Media Source Extensions - WebAudio (decodeAudioData) - MediaRecorder - WebRTC But there’s no general way to flexibly configure and use these media codecs. Because of this, many web applications have resorted to implementing media codecs in JavaScript or WebAssembly, despite the disadvantages: - Increased bandwidth to download codecs already in the browser. - Reduced performance - Reduced power efficiency It's great for: - Live streaming - Cloud gaming - Media file editing and transcoding See the [explainer](https://github.com/w3c/webcodecs/blob/main/explainer.md) for more info. # Code samples Please see https://w3c.github.io/webcodecs/samples/