# grapefruit **Repository Path**: mirrors_floatdrop/grapefruit ## Basic Information - **Project Name**: grapefruit - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-24 - **Last Updated**: 2026-05-22 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # GrapeFruit Game Engine The game engine that powers [lttp-webgl](https://github.com/englercj/lttp-webgl) and [shiv](https://github.com/englercj/shiv). The goal of this project is for users to be able to make a game with minimal programming and judicious use of the [Tiled Map Editor](http://mapeditor.org); while at the same time providing a powerful API for creating intense and complex 2D games. Some features that GrapeFruit gives you: - WebGL rendering with Canvas Fallback - Entity and Tilemap Collisions - GUI/HUD system - Texture Fonts - Support for keyboard, mouse, and gamepad input - Channeled audio playback - Tiled Map Editor integration - Plugin system - much more! ## Current State This project is under heavy development, and the API is subject to change at any time. Check the GitHub issue list to see what is needed to reach `v0.1.0`, the first unstable release. ## Coming Features Grapefruit is still a baby, and it is only me working on it in my spare time, so I know it is missing a lot of features. Below is a list of the features I want to add in. If there is something else I missed, please open an [Issue](https://github.com/englercj/grapefruit/issues) and we can talk about it. Soon to come: - Tilemap Collisions (in there, but wonky) - Entity Collisions (may convert to QuadTree Interactions) - Multiple Cameras - More Entity Physics (like elasticity, and buoyancy) - Sprite Sheet Animations (without forcing TexturePacker format) Coming in the future: - Path Finding - Touch Gestures - Particle System - Game State System - Generic Text (non-texture based font) ## Rendering Engine Under the hood gf uses [Pixi.js](https://github.com/GoodBoyDigital/pixi.js) for low-level WebGL Rendering. If you haven't heard of this library I suggest you check it out, it is a super performant 2D rendering engine. It is what allows gf to fallback to canvas and support a larger audience. ## License The MIT License Copyright (c) 2013-2014 Chad Engler Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.