# OpenPBR **Repository Path**: mirrors_AcademySoftwareFoundation/OpenPBR ## Basic Information - **Project Name**: OpenPBR - **Description**: Specification and reference implementation for the OpenPBR Surface shading model - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-10-14 - **Last Updated**: 2026-03-30 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # OpenPBR Surface

Shader Playground, rendered in Arnold for Maya, using OpenPBR Surface. Artwork by Nikie Monteleone.


OpenPBR Surface is a specification of a surface shading model intended as a standard for computer graphics. It aims to provide a material representation capable of accurately modeling the vast majority of CG materials used in practical visual effects and feature animation productions. OpenPBR Surface is an open standard hosted by the [Academy Software Foundation](https://www.aswf.io/) (ASWF), and is organized as a subproject of [MaterialX](https://materialx.org/). ### Specification * **[White paper](https://academysoftwarefoundation.github.io/OpenPBR/)** * **[Parameter reference](https://academysoftwarefoundation.github.io/OpenPBR/#parameterreference)** * **[Reference implementation](reference/open_pbr_surface.mtlx)** – written in [MaterialX](https://materialx.org/) * **[BibTeX citation](openpbr.bib)** ### Resources * [MaterialX Web Viewer](https://academysoftwarefoundation.github.io/MaterialX/?file=Materials/Examples/OpenPbr/open_pbr_default.mtlx) - WebGL rasterization renderer using MaterialX [implementation](reference/open_pbr_surface.mtlx) of OpenPBR * [OpenPBR-viewer](https://github.com/portsmouth/OpenPBR-viewer) - self-contained example implementation in a WebGL pathtracer (run [here](https://portsmouth.github.io/OpenPBR-viewer)) * [#openpbr](https://academysoftwarefdn.slack.com/channels/openpbr) - public Slack channel for discussions, hosted by ASWF
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