# VectorFieldExamples **Repository Path**: liuk/VectorFieldExamples ## Basic Information - **Project Name**: VectorFieldExamples - **Description**: K神新作 - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2020-02-28 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README VectorFieldExamples =================== This repository contains examples that show how to use vector fields with Unity Visual Effect Graph. ![screenshot](https://i.imgur.com/SrcqEPzm.jpg) ![gif](https://i.imgur.com/lCocilb.gif) ![gif](https://i.imgur.com/iUGn7Fw.gif) ![gif](https://i.imgur.com/jPluUSJ.gif) System requirements ------------------- - Unity 2019.3 - High Definition Render Pipeline 7.1 How to export a volume from Houdini ----------------------------------- Firstly, you have to install `Unity_VFX_Tools.hda` to your project. Download and import it from the [VFXToolbox] repository. [VFXToolbox]: https://github.com/Unity-Technologies/VFXToolbox/tree/master/DCC-Tools%7E/Houdini You can export a `.vf` file using Volume Exporter SOP. There are a few things to take care of: - It only supports the standard volume. If you're using a VDB volume, you have to convert it to a standard one. - It only supports uniformly sized volume (x size == y size == z size). You may have to resize it before exporting. - The default wrap mode of `.vf` file is "repeat." It should be changed to "clamp" when using a distance field volume. For details, please see the example Houdini project contained in the [`Houdini`](Houdini) directory.