# unityro **Repository Path**: langresser_king/unityro ## Basic Information - **Project Name**: unityro - **Description**: A Unity-based Ragnarök Online client - **Primary Language**: C# - **License**: AGPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-03-18 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # UnityRO Ragnarok Online was released in 2002, thus its engine is severely outdated. This project aims to port some of its functionalities to a modern engine, Unity. At the moment, UnityRO is fully functional as a map viewer. ## Current Features Runtime threaded GRF loading ![](https://thumbs.gfycat.com/PerkyEnlightenedDuck-size_restricted.gif) Realtime lighting and shadows ![](https://thumbs.gfycat.com/LargeWarlikeFinch-size_restricted.gif) Baked lightmaps ![](https://i.imgur.com/i49WTg1.jpg) Model animations ![](https://thumbs.gfycat.com/SilkyWaryArkshell-size_restricted.gif) Texture transparency ![](https://thumbs.gfycat.com/AnnualThatBison-size_restricted.gif) Sky backdrops ![](https://thumbs.gfycat.com/SpiritedLoneCormorant-size_restricted.gif) 3D SFX ![](https://i.imgur.com/ZEO6FiO.jpg) ## What's next Figure out a way to display lights (Unity doesn't like hundreds of point lights added at runtime). The game itself probably uses billboard overlays to fake them. ## How to use I'll be releasing a standalone executable soon™. ## License This project is licensed under the GNU Affero General Public License v3.0 - see the [LICENSE](LICENSE) file for details.