# GameDev-MCP-Server **Repository Path**: gfanqi/GameDev-MCP-Server ## Basic Information - **Project Name**: GameDev-MCP-Server - **Description**: No description available - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-06-24 - **Last Updated**: 2026-06-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

✨ AI Game Developer — GameDev MCP Server

[![NuGet](https://img.shields.io/nuget/v/com.IvanMurzak.GameDev.MCP.Server?label=NuGet&labelColor=333A41)](https://www.nuget.org/packages/com.IvanMurzak.GameDev.MCP.Server/) [![MCP](https://badge.mcpx.dev 'MCP Server')](https://modelcontextprotocol.io/introduction) [![Unreal](https://img.shields.io/badge/Unreal-Engine-0E1128?style=flat&logo=unrealengine&logoColor=white&labelColor=333A41 'Unreal-MCP plugin')](https://github.com/IvanMurzak/Unreal-MCP) [![Unity](https://img.shields.io/badge/Unity-Engine-000000?style=flat&logo=unity&logoColor=white&labelColor=333A41 'Unity-MCP plugin')](https://github.com/IvanMurzak/Unity-MCP) [![Godot](https://img.shields.io/badge/Godot-Engine-478CBF?style=flat&logo=godotengine&logoColor=white&labelColor=333A41 'Godot-MCP plugin')](https://github.com/IvanMurzak/Godot-MCP)
[![Discord](https://img.shields.io/badge/Discord-Join-7289da?logo=discord&logoColor=white&labelColor=333A41 'Join')](https://discord.gg/cfbdMZX99G) [![Stars](https://img.shields.io/github/stars/IvanMurzak/GameDev-MCP-Server 'Stars')](https://github.com/IvanMurzak/GameDev-MCP-Server/stargazers) [![License](https://img.shields.io/github/license/IvanMurzak/GameDev-MCP-Server?label=License&labelColor=333A41)](https://github.com/IvanMurzak/GameDev-MCP-Server/blob/main/LICENSE) [![Docker Image](https://img.shields.io/docker/image-size/aigamedeveloper/mcp-server/latest?label=Docker%20Image&logo=docker&logoColor=white&labelColor=333A41 'Docker Image')](https://hub.docker.com/r/aigamedeveloper/mcp-server) [![Stand With Ukraine](https://raw.githubusercontent.com/vshymanskyy/StandWithUkraine/main/badges/StandWithUkraine.svg)](https://stand-with-ukraine.pp.ua) AI Game Developer

Claude   Codex   Cursor   GitHub Copilot   Gemini   Antigravity   VS Code   Rider   Visual Studio   Open Code   Cline   Kilo Code

Engine-agnostic [Model Context Protocol](https://modelcontextprotocol.io/) server shared by the game-engine MCP plugins: - [Unity-MCP](https://github.com/IvanMurzak/Unity-MCP) — Unity Editor & games - [Godot-MCP](https://github.com/IvanMurzak/Godot-MCP) — Godot Editor & games - [Unreal-MCP](https://github.com/IvanMurzak/Unreal-MCP) — Unreal Editor & games
Launching gamedev-mcp-server in Docker
It is a thin host over the NuGet packages [`com.IvanMurzak.McpPlugin.Server`](https://www.nuget.org/packages/com.IvanMurzak.McpPlugin.Server) and [`com.IvanMurzak.ReflectorNet`](https://www.nuget.org/packages/com.IvanMurzak.ReflectorNet), where all the real server logic lives. The server bridges MCP clients (Claude, Cursor, Copilot, …) and an engine plugin over SignalR: ``` MCP client ⇄ gamedev-mcp-server ⇄ (SignalR) ⇄ engine plugin (Unity / Godot / Unreal) ``` There is **no engine-specific code** in this repository — one server binary serves all three engine plugins. Tools, resources and prompts are provided dynamically by whichever engine plugin connects. > **Not to be confused with** [AI-Game-Dev-Server](https://ai-game.dev) — the cloud LLM/billing proxy. This project is the **local** MCP stdio/http proxy host. ## Install / Run ### Pre-built executables Download the zip for your platform from [Releases](https://github.com/IvanMurzak/GameDev-MCP-Server/releases) (`gamedev-mcp-server-.zip` — `win-x64`, `win-x86`, `win-arm64`, `linux-x64`, `linux-arm64`, `osx-x64`, `osx-arm64`), unzip, and run: ```bash ./gamedev-mcp-server --port 8080 --client-transport stdio ``` Typical MCP client configuration (stdio): ```json { "mcpServers": { "GameDev-MCP": { "command": "path/to/gamedev-mcp-server", "args": ["--port=8080", "--client-transport=stdio"] } } } ``` ### Docker ```bash docker run -i --rm -p 8080:8080 aigamedeveloper/mcp-server ``` ### dotnet tool ```bash dotnet tool install --global com.IvanMurzak.GameDev.MCP.Server gamedev-mcp-server --port 8080 ``` ### Build from source ```bash dotnet build com.IvanMurzak.GameDev.MCP.Server.csproj dotnet run --project com.IvanMurzak.GameDev.MCP.Server.csproj -- --client-transport stdio --port 8080 ``` Cross-platform self-contained executables for all 7 RIDs: `./build/build-all.sh` (bash) or `./build/build-all.ps1` (PowerShell). Outputs land in `publish//` and are zipped as `gamedev-mcp-server-.zip` (skip zipping with `--no-zip` / `-NoZip`). ## Configuration CLI arguments override environment variables. | Environment variable | CLI argument | Default | Description | | --- | --- | --- | --- | | `MCP_PLUGIN_PORT` | `--port` | `8080` | Client → Server ← Plugin connection port | | `MCP_PLUGIN_CLIENT_TIMEOUT` | `--plugin-timeout` | `10000` | Plugin → Server connection timeout (ms) | | `MCP_PLUGIN_CLIENT_TRANSPORT` | `--client-transport` | `stdio` | Client → Server transport: `stdio` or `streamableHttp` | | `MCP_PLUGIN_IDLE_TIMEOUT_SECONDS` | `--idle-timeout-seconds` | `21600` | streamableHttp idle-session eviction window (this host seeds 6h instead of the package default of 600s) | Logs are written to `logs/server-log.txt` (and `logs/server-log-error.txt`); in stdio mode console logging is redirected to stderr so stdout stays clean for the MCP JSON stream. ## Compatibility | GameDev-MCP-Server | McpPlugin.Server | ReflectorNet | Unity-MCP plugin | Godot-MCP addon | Unreal-MCP plugin | | --- | --- | --- | --- | --- | --- | | 8.0.1 | 6.10.0 | 5.3.1 | ≥ 0.80.x | ≥ 0.3.x | ≥ 0.1.x | The engine plugin versions listed pin McpPlugin 6.7.x; any plugin built against McpPlugin 6.x talks to this server. The server version (8.0.1) is deliberately above every per-engine server artifact it replaces so auto-updaters treat it as newer. ## License [Apache-2.0](LICENSE) — Copyright (c) 2026 Ivan Murzak