# flba **Repository Path**: flba666/flba ## Basic Information - **Project Name**: flba - **Description**: dsss - **Primary Language**: Python - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-02-22 - **Last Updated**: 2023-02-22 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ```diff - SMAC V1 - SMAC is now more streamlined requiring significantly less compute! See paper for details. ``` # SMAC - StarCraft Multi-Agent Challenge [SMAC](https://github.com/oxwhirl/smac) is [WhiRL](http://whirl.cs.ox.ac.uk)'s environment for research in the field of collaborative multi-agent reinforcement learning (MARL) based on [Blizzard](http://blizzard.com)'s [StarCraft II](https://en.wikipedia.org/wiki/StarCraft_II:_Wings_of_Liberty) RTS game. SMAC makes use of Blizzard's [StarCraft II Machine Learning API](https://github.com/Blizzard/s2client-proto) and [DeepMind](https://deepmind.com)'s [PySC2](https://github.com/deepmind/pysc2) to provide a convenient interface for autonomous agents to interact with StarCraft II, getting observations and performing actions. Unlike the [PySC2](https://github.com/deepmind/pysc2), SMAC concentrates on *decentralised micromanagement* scenarios, where each unit of the game is controlled by an individual RL agent. Please refer to the accompanying [paper](https://arxiv.org/abs/1902.04043) and [blogpost](http://whirl.cs.ox.ac.uk/blog/smac) for the outline of our motivation for using SMAC as a testbed for MARL research and the initial experimental results. ## About Together with SMAC we also release [PyMARL](https://github.com/oxwhirl/pymarl) - our [PyTorch](https://github.com/pytorch/pytorch) framework for MARL research, which includes implementations of several state-of-the-art algorithms, such as [QMIX](https://arxiv.org/abs/1803.11485) and [COMA](https://arxiv.org/abs/1705.08926). Should you have any question, please reach to [mikayel@samvelyan.com](mailto:mikayel@samvelyan.com) or [tabish.rashid@cs.ox.ac.uk](mailto:tabish.rashid@cs.ox.ac.uk). Data from the runs used in the paper is included [here](https://github.com/oxwhirl/smac/releases/download/v1/smac_run_data.json). # Quick Start ## Installing SMAC You can install SMAC by using the following command: ```shell $ pip install git+https://github.com/oxwhirl/smac.git ``` Alternatively, you can clone the SMAC repository and then install `smac` with its dependencies: ```shell $ git clone https://github.com/oxwhirl/smac.git $ pip install smac/ ``` You may also need to upgrade pip: `pip install --upgrade pip` for the install to work. ## Installing StarCraft II SMAC is based on the full game of StarCraft II (versions >= 3.16.1). To install the game, follow the commands bellow. ### Linux Please use the Blizzard's [repository](https://github.com/Blizzard/s2client-proto#downloads) to download the Linux version of StarCraft II. By default, the game is expected to be in `~/StarCraftII/` directory. This can be changed by setting the environment variable `SC2PATH`. ### MacOS/Windows Please install StarCraft II from [Battle.net](https://battle.net). The free [Starter Edition](http://battle.net/sc2/en/legacy-of-the-void/) also works. PySC2 will find the latest binary should you use the default install location. Otherwise, similar to the Linux version, you would need to set the `SC2PATH` environment variable with the correct location of the game. ## SMAC maps SMAC is composed of many combat scenarios with pre-configured maps. Before SMAC can be used, these maps need to be downloaded into the `Maps` directory of StarCraft II. Download the [SMAC Maps](https://github.com/oxwhirl/smac/releases/download/v0.1-beta1/SMAC_Maps.zip) and extract them to your `$SC2PATH/Maps` directory. If you installed SMAC via git, simply copy the `SMAC_Maps` directory from `smac/env/starcraft2/maps/` into `$SC2PATH/Maps` directory. ### List the maps To see the list of SMAC maps, together with the number of ally and enemy units and episode limit, run: ```shell $ python -m smac.bin.map_list ``` ## Testing SMAC Please run the following command to make sure that `smac` and its maps are properly installed. ```bash $ python -m smac.examples.random_agents ``` ## Watch a replay You can watch saved replays by running: ```shell $ python -m pysc2.bin.play --norender --rgb_minimap_size 0 --replay ``` This works for any replay as long as the map can be found by the game. For more information, please refer to [PySC2](https://github.com/deepmind/pysc2) documentation. # Documentation For the detailed description of the environment, read the [SMAC documentation](docs/smac.md). The initial results of our experiments using SMAC can be found in the [accompanying paper](https://arxiv.org/abs/1902.04043). # Citing SMAC If you use SMAC in your research, please cite the [SMAC paper](https://arxiv.org/abs/1902.04043). *M. Samvelyan, T. Rashid, C. Schroeder de Witt, G. Farquhar, N. Nardelli, T.G.J. Rudner, C.-M. Hung, P.H.S. Torr, J. Foerster, S. Whiteson. The StarCraft Multi-Agent Challenge, CoRR abs/1902.04043, 2019.* In BibTeX format: ```tex @article{samvelyan19smac, title = {{The} {StarCraft} {Multi}-{Agent} {Challenge}}, author = {Mikayel Samvelyan and Tabish Rashid and Christian Schroeder de Witt and Gregory Farquhar and Nantas Nardelli and Tim G. J. Rudner and Chia-Man Hung and Philiph H. S. Torr and Jakob Foerster and Shimon Whiteson}, journal = {CoRR}, volume = {abs/1902.04043}, year = {2019}, } ``` # Code Example Below is a small code example which illustrates how SMAC can be used. Here, individual agents execute random policies after receiving the observations and global state from the environment. If you want to try the state-of-the-art algorithms (such as [QMIX](https://arxiv.org/abs/1803.11485) and [COMA](https://arxiv.org/abs/1705.08926)) on SMAC, make use of [PyMARL](https://github.com/oxwhirl/smac) - our framework for MARL research. ```python from smac.env import StarCraft2Env import numpy as np def main(): env = StarCraft2Env(map_name="8m") env_info = env.get_env_info() n_actions = env_info["n_actions"] n_agents = env_info["n_agents"] n_episodes = 10 for e in range(n_episodes): env.reset() terminated = False episode_reward = 0 while not terminated: obs = env.get_obs() state = env.get_state() actions = [] for agent_id in range(n_agents): avail_actions = env.get_avail_agent_actions(agent_id) avail_actions_ind = np.nonzero(avail_actions)[0] action = np.random.choice(avail_actions_ind) actions.append(action) reward, terminated, _ = env.step(actions) episode_reward += reward print("Total reward in episode {} = {}".format(e, episode_reward)) env.close() ``` # RLlib Examples You can also run SMAC environments in [RLlib](https://rllib.io), which includes scalable algorithms such as [PPO](https://ray.readthedocs.io/en/latest/rllib-algorithms.html#proximal-policy-optimization-ppo) and [IMPALA](https://ray.readthedocs.io/en/latest/rllib-algorithms.html#importance-weighted-actor-learner-architecture-impala). Check out the [example code](https://github.com/oxwhirl/smac/tree/master/smac/examples/rllib).