# CSSO-V1.0-Android **Repository Path**: fjh-03/CSSO-V1.0-Android ## Basic Information - **Project Name**: CSSO-V1.0-Android - **Description**: CSSO v1.0 安卓版 - **Primary Language**: C++ - **License**: Not specified - **Default Branch**: cssoso-1.0 - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-03-06 - **Last Updated**: 2026-04-05 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # CS:SO Android source code Credits: Ported by ndke, den4iklovelinux, cherrybtw Mod author: PimonFeeD Source engine port author: nillerusr CS:SO apk source code https://github.com/ndke01/csso-android-launcher # Source Engine [![GitHub Actions Status](https://github.com/nillerusr/source-engine/actions/workflows/build.yml/badge.svg)](https://github.com/nillerusr/source-engine/actions/workflows/build.yml) [![GitHub Actions Status](https://github.com/nillerusr/source-engine/actions/workflows/tests.yml/badge.svg)](https://github.com/nillerusr/source-engine/actions/workflows/tests.yml) Discord: [![Discord Server](https://img.shields.io/discord/672055862608658432.svg)](https://discord.gg/hZRB7WMgGw) Information from [wikipedia](https://wikipedia.org/wiki/Source_(game_engine)): Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it was released in incremental versions Source code is based on TF2 2018 leak. Don't use it for commercial purposes. This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book # Features: - Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support - Arm support( except windows ) - 64bit support - Modern toolchains support - Fixed many undefined behaviours - Touch support( even on windows/linux/osx ) - VTF 7.5 support - PBR support - bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine ) - mdl v46-49 support - Removed useless/unnecessary dependencies - Achivement system working without steam - Fixed many bugs - Serverbrowser works without steam # CS:SO - Bink video - Lunasvg - I forgot # Current tasks - Rewrite materialsystem for OpenGL render - dxvk-native support - Elbrus port - Bink audio support( for video_bink ) # How to Build? - [Building instructions(EN)](https://github.com/nillerusr/source-engine/wiki/Source-Engine-(EN)) - [Building instructions(RU)](https://github.com/nillerusr/source-engine/wiki/Source-Engine-(RU)) # Support me BTC: `bc1qnjq92jj9uqjtafcx2zvnwd48q89hgtd6w8a6na` ETH: `0x5d0D561146Ed758D266E59B56e85Af0b03ABAF46` XMR: `48iXvX61MU24m5VGc77rXQYKmoww3dZh6hn7mEwDaLVTfGhyBKq2teoPpeBq6xvqj4itsGh6EzNTzBty6ZDDevApCFNpsJ`