# diff-gaussian-rasterization-w-pose **Repository Path**: falin1/diff-gaussian-rasterization-w-pose ## Basic Information - **Project Name**: diff-gaussian-rasterization-w-pose - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-03-24 - **Last Updated**: 2026-03-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Differential Gaussian Rasterization with Camera Pose Jacobians This software is used as the rasterization engine in the paper ["Gaussian Splatting SLAM"](https://arxiv.org/abs/2312.06741), and supports: * Analytical gradient for SE(3) camera poses. * Analytical gradient for rendered depth. The code is built on top of the original [Differential Gaussian Rasterization](https://github.com/graphdeco-inria/diff-gaussian-rasterization) used in "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". If you can make use of it in your own research, please be so kind to cite both papers.

BibTeX

@Article{kerbl3Dgaussians,
      author       = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
      title        = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
      journal      = {ACM Transactions on Graphics},
      number       = {4},
      volume       = {42},
      month        = {July},
      year         = {2023},
      url          = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}
@inproceedings{Matsuki:Murai:etal:CVPR2024,
  title={{G}aussian {S}platting {SLAM}},
  author={Hidenobu Matsuki and Riku Murai and Paul H. J. Kelly and Andrew J. Davison},
  booktitle={Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year={2024}
}