# AceArcadeMissiles **Repository Path**: eighthoursleep/AceArcadeMissiles ## Basic Information - **Project Name**: AceArcadeMissiles - **Description**: ε…‹ιš†δΊŽ2020-12-26 - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-12-26 - **Last Updated**: 2020-12-26 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Ace Arcade Missiles Arcade style missile code, effect, and sound pack. Built with Unity 5.6. ![gif](./Screenshots/missile.gif) ![gif](./Screenshots/delay.gif) ![gif](./Screenshots/rockets.gif) ## Download **[Both the playable demo and standalone package can be found on the Releases page](https://github.com/brihernandez/AceArcadeMissiles/releases/)** ## Features Ace Arcade Missiles is a complete code and effects package for creating arcade style missiles. - Detailed documentation for reference - Two kinds of guidance: Pure pursuit and Lead - Support for both Update and FixedUpdate based projects - Many tweakable missile parameters such as seeker cone, motor acceleration, and turn rate - Missiles can be set with a delayed activation to allow dropping before firing - Effects manager that handles both ribbon trails and particle system trails, as well as explosions - Spawned effects (trails and explosions) automatically clean themselves up - Audio is handled automatically when assigned an audio clip with adjustable parameters - Two types of missile launchers: Pod and Hardpoint - Hardpoints can carry missiles externally, while pods launch from user defined tubes with reloadable magazines - Pack includes example effects for particle and ribbon trails, basic sound effects, and explosions ## Manual ![screenshot](./Screenshots/manual.png) The full manual can be found [here](Assets/AceArcadeMissiles/Documentation/Manual.pdf) or in the AceArcadeMissiles/Documentation/ folder of the downloaded package.