# ultralight
**Repository Path**: dream-lab/ultralight
## Basic Information
- **Project Name**: ultralight
- **Description**: UltraLight c++ html render engine.
- **Primary Language**: C++
- **License**: Not specified
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 1
- **Created**: 2019-10-01
- **Last Updated**: 2023-09-07
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
[Website](https://ultralig.ht) | [Chat on Discord!](https://chat.ultralig.ht) | [Browse C++ API](https://ultralig.ht/api/cpp/1_3_0/) | [Browse C API](https://ultralig.ht/api/c/1_3_0/) | [Support Docs](https://docs.ultralig.ht) | [Twitter](https://twitter.com/ultralight_ux)
## :video_game: Discord Chat
Got a question about Ultralight? [Chat with us on Discord!
](https://chat.ultralig.ht)
# :star: About
Ultralight makes it easy for C/C++ developers to seamlessly integrate web-content into games and desktop apps.
Use our lightweight, high-performance renderer to display HTML/JS/CSS on a variety of platforms and hardware targets.
## Key Features
| :sparkle: CPU Renderer | :eight_spoked_asterisk: GPU Renderer |
|---|---|
| * Fast, lightweight, and easy to integrate. * Renders to a 32-bit BGRA pixel buffer. * Based on Skia, accelerated via multi-threaded SIMD. * See the [Game Integration Guide](https://docs.ultralig.ht/docs/integrating-with-games) for more info. | * High-performance, customizable, and portable. * Renders on the GPU to a texture. * Accelerated via tesselated geometry and pixel shaders. * See [Using a Custom GPUDriver](https://docs.ultralig.ht/docs/using-a-custom-gpudriver) for more info. |
| :heart_eyes: Free License | :crown: Commercial License |
|---|---|
| * __Free__ for non-commercial use. * __Free__ for commercial use by indie companies (< $100K annual revenue). * Full SDK available for all users, download and try now. * See [LICENSE.txt](license/LICENSE.txt) for more info. | * Paid licenses for commercial use. * Enterprise licensing, custom contracts, and volume discounts available. * Performance tools, extra configurations, and source code. * See [our website](https://ultralig.ht) for more info. |