# victhorlopez.github.io **Repository Path**: cuigray/victhorlopez.github.io ## Basic Information - **Project Name**: victhorlopez.github.io - **Description**: shader node editor - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-11-09 - **Last Updated**: 2023-11-14 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Node-Based Shader Editor ========= Node based Shader Editor in webGL done as my final degree's project, a demo can be checked online on http://victhorlopez.github.io/editor/. Many thanks to my tutor, Javier Agenjo (https://github.com/jagenjo) who advised me throughout the entire project and also provided me with very useful libraries to develop this project. * Litegl.js(https://github.com/jagenjo/litegl.js) is a library that wraps WebGL to make it more user-friendly. * Litegraph.js(https://github.com/jagenjo/litegraph.js) is the core library of the project used to create graphs and nodes visually. Other libraries ----- The project includes some other libraries to fulfill other requirements For the UI: * Dat.gui (https://code.google.com/p/dat-gui/). * w2ui (http://w2ui.com/web/). For the icons: * Font-awesome: (http://fortawesome.github.io/Font-Awesome/). General utility: * Jquery: (https://jquery.com/). Assets ----- The assets for the project all are extracted from the following links. * http://artsaucebyjesse.blogspot.com.es/2015/02/zbrush-tiling-seamless-texture.html * http://graphics.cs.williams.edu/data/meshes.xml * https://forums.epicgames.com/threads/506748-My-skies-and-and-cliff-textures-(large-images * http://www.humus.name/index.php?page=Textures * http://irrlicht.sourceforge.net/forum//viewtopic.php?t=21057 * http://unigine.com/articles/130605-procedural-content-generation/