# deepbump **Repository Path**: cuigray/deepbump ## Basic Information - **Project Name**: deepbump - **Description**: No description available - **Primary Language**: Unknown - **License**: GPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-11-18 - **Last Updated**: 2023-11-18 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![DeepBump](banner.jpg) # DeepBump DeepBump is a machine-learning driven tool to generate normal & height maps from single pictures. See this [blog post](https://hugotini.github.io/deepbump) for an introduction. # Installation 1) [Download DeepBump as a ZIP](https://github.com/HugoTini/DeepBump/releases). 2) In Blender, go to _Edit -> Preferences -> Add-ons -> Install_ and select the downloaded ZIP file. Then enable the add-on. 3) In the add-on preference, click the '_Install dependencies_' button (this requires an internet connection and might take a while). In case of error, try running Blender as administrator for this step. By installing those dependencies, be aware of [Microsoft conditions](https://github.com/microsoft/onnxruntime/blob/master/docs/Privacy.md). This add-on use available APIs to disable telemetry. # Usage Check the [blog post](https://hugotini.github.io/deepbump) first video. In the Shader Editor, in the right panel under the _DeepBump_ tab: **Color (albedo) → Normals** : Select a color image node and click _Generate Normal Map_. **Normals → Height (displacement)** : Select the generated normal map image node and click _Generate Height Map_. **Normals → Curvature** : Select the generated normal map image node and click _Generate Curvature Map_. For command-line usage, see [cli.md](cli.md). # License This repo is under the [GPL license](LICENSE). The training code is currently not available.