# fluids-2d **Repository Path**: crystalocean/fluids-2d ## Basic Information - **Project Name**: fluids-2d - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2018-07-23 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Fluids-2D ========= Real-time fluid dynamics running on the GPU with the help of WebGL and [Three.js](https://github.com/mrdoob/three.js). It is simulated with the Navier-Stokes Equations with the simplified assumption of incompressible, homogeneous fluid. Demo ---- Play around with fluids [here](http://www.csc.kth.se/~mathar/fluids-2d/). Note that you will most likely have performance issues if you are running on a integrated graphics card. References ---------- 1. Jos Stam. Stable Fluids. In Proceedings of SIGGRAPH. 1999. 2. Jos Stam. Real-Time Fluid Dynamics for Games. Proceedings of the Game Developer Conference. 2003. 3. Mark Harris. Fast Fluid Dynamics Simulation on the GPU. In GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics (Chapter 38). 2004.