# gpu-particles **Repository Path**: chuanshaooye/gpu-particles ## Basic Information - **Project Name**: gpu-particles - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2018-06-20 - **Last Updated**: 2021-06-14 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # GPU Particles A GPU Particle System for [Unity](https://unity3d.com/) ## Screenshots ## Features - GPU-accelerated - Able to handle millions of particles (even without a beast of a PC) - Lots of customization options (more to come...) - Fancy Editor: ## System Requirements Made with Unity 2017.2 & .3. Might work with older versions. Only tested on Desktop with Nvidia GPU. ## I need your help! I am currently stuck developing version 2 of the particle system because of some nasty bugs. V2 is rewritten from scratch and will improve on V1's features as well as introduce new ones. It's in this repo's v2 branch. If you are into C# and Compute Shaders and would like V2 to be stable asap, feel free to [get in touch with me](https://kosro.de/#contact). I'd love to cooperate with you! ## License This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details. The included sIBL images are from [sIBL Archive](http://www.hdrlabs.com/sibl/archive.html).