# cmrc **Repository Path**: ccnbstl/cmrc ## Basic Information - **Project Name**: cmrc - **Description**: 镜像来的 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-03-12 - **Last Updated**: 2026-03-12 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # CMakeRC - A Standalone CMake-Based C++ Resource Compiler CMakeRC is a resource compiler provided in a single CMake script that can easily be included in another project. ## What is a "Resource Compiler"? For the purpose of this project, a _resource compiler_ is a tool that will compile arbitrary data into a program. The program can then read this data from without needing to store that data on disk external to the program. Examples use cases: - Storing a web page tree for serving over HTTP to clients. Compiling the web page into the executable means that the program is all that is required to run the HTTP server, without keeping the site files on disk separately. - Storing embedded scripts and/or shaders that support the program, rather than writing them in the code as string literals. - Storing images and graphics for GUIs. These things are all about aiding in the ease of portability and distribution of the program, as it is no longer required to ship a plethora of support files with a binary to your users. ## What is Special About CMakeRC? CMakeRC is implemented as a single CMake module, `CMakeRC.cmake`. No additional libraries or headers are required. This project was initially written as a "literate programming" experiment. [The process for the pre-2.0 version can be read about here](https://vector-of-bool.github.io/2017/01/21/cmrc.html). 2.0.0+ is slightly different from what was written in the post, but a lot of it still applies. ## Installing Installing CMakeRC is designed to be as simple as possible. The only thing required is the `CMakeRC.cmake` script. You can copy it into your project directory (recommended) or install it as a package and get all the features you need. For [vcpkg](https://github.com/microsoft/vcpkg) users there is a `cmakerc` [port](https://github.com/microsoft/vcpkg/tree/master/ports/cmakerc) that can be installed via `vcpkg install cmakerc` or by adding it to `dependencies` section of your `vcpkg.json` file. ## Usage 1. Once installed, simply import the `CMakeRC.cmake` script. If you placed the module in your project directory (recommended), simply use `include(CMakeRC)` to import the module. If you installed it as a package, use `find_package(CMakeRC)`. 2. Once included, create a new resource library using `cmrc_add_resource_library`, like this: ```cmake cmrc_add_resource_library(foo-resources ...) ``` Where `...` is simply a list of files that you wish to compile into the resource library. You can use the `ALIAS` argument to immediately generate an alias target for the resource library (recommended): ```cmake cmrc_add_resource_library(foo-resources ALIAS foo::rc ...) ``` **Note:** If the name of the library target is not a valid C++ `namespace` identifier, you will need to provide the `NAMESPACE` argument. Otherwise, the name of the library will be used as the resource library's namespace. ```cmake cmrc_add_resource_library(foo-resources ALIAS foo::rc NAMESPACE foo ...) ``` 3. To use the resource library, link the resource library target into a binary using `target_link_libraries()`: ```cmake add_executable(my-program main.cpp) target_link_libraries(my-program PRIVATE foo::rc) ``` 4. Inside of the source files, any time you wish to use the library, include the `cmrc/cmrc.hpp` header, which will automatically become available to any target that links to a generated resource library target, as `my-program` does above: ```c++ #include int main() { // ... } ``` 5. At global scope within the `.cpp` file, place the `CMRC_DECLARE()` macro using the namespace that was designated with `cmrc_add_resource_library` (or the library name if no namespace was specified): ```c++ #include CMRC_DECLARE(foo); int main() { // ... } ``` 6. Obtain a handle to the embedded resource filesystem by calling the `get_filesystem()` function in the generated namespace. It will be generated at `cmrc::::get_filesystem()`. ```c++ int main() { auto fs = cmrc::foo::get_filesystem(); } ``` (This function was declared by the `CMRC_DECLARE()` macro from the previous step.) You're now ready to work with the files in your resource library! See the section on `cmrc::embedded_filesystem`. ## The `cmrc::embedded_filesystem` API All resource libraries have their own `cmrc::embedded_filesystem` that can be accessed with the `get_filesystem()` function declared by `CMRC_DECLARE()`. This class is trivially copyable and destructible, and acts as a handle to the statically allocated resource library data. ### Methods on `cmrc::embedded_filesystem` - `open(const std::string& path) -> cmrc::file` - Opens and returns a non-directory `file` object at `path`, or throws `std::system_error()` on error. - `is_file(const std::string& path) -> bool` - Returns `true` if the given `path` names a regular file, `false` otherwise. - `is_directory(const std::string& path) -> bool` - Returns `true` if the given `path` names a directory. `false` otherwise. - `exists(const std::string& path) -> bool` returns `true` if the given path names an existing file or directory, `false` otherwise. - `iterate_directory(const std::string& path) -> cmrc::directory_iterator` returns a directory iterator for iterating the contents of a directory. Throws if the given `path` does not identify a directory. ## Members of `cmrc::file` - `typename iterator` and `typename const_iterator` - Just `const char*`. - `begin()/cbegin() -> iterator` - Return an iterator to the beginning of the resource. - `end()/cend() -> iterator` - Return an iterator past the end of the resource. - `file()` - Default constructor, refers to no resource. ## Members of `cmrc::directory_iterator` - `typename value_type` - `cmrc::directory_entry` - `iterator_category` - `std::input_iterator_tag` - `directory_iterator()` - Default construct. - `begin() -> directory_iterator` - Returns `*this`. - `end() -> directory_iterator` - Returns a past-the-end iterator corresponding to this iterator. - `operator*() -> value_type` - Returns the `directory_entry` for which the iterator corresponds. - `operator==`, `operator!=`, and `operator++` - Implement iterator semantics. ## Members of `cmrc::directory_entry` - `filename() -> std::string` - The filename of the entry. - `is_file() -> bool` - `true` if the entry is a file. - `is_directory() -> bool` - `true` if the entry is a directory. ## Additional Options After calling `cmrc_add_resource_library`, you can add additional resources to the library using `cmrc_add_resources` with the name of the library and the paths to any additional resources that you wish to compile in. This way you can lazily add resources to the library as your configure script runs. Both `cmrc_add_resource_library` and `cmrc_add_resources` take two additional keyword parameters: - `WHENCE` tells CMakeRC how to rewrite the filepaths to the resource files. The default value for `WHENCE` is the `CMAKE_CURRENT_SOURCE_DIR`, which is the source directory where `cmrc_add_resources` or `cmrc_add_resource_library` is called. For example, if you say `cmrc_add_resources(foo images/flower.jpg)`, the resource will be accessible via `cmrc::open("images/flower.jpg")`, but if you say `cmrc_add_resources(foo WHENCE images images/flower.jpg)`, then the resource will be accessible only using `cmrc::open("flower.jpg")`, because the `images` directory is used as the root where the resource will be compiled from. Because of the file transformation limitations, `WHENCE` is _required_ when adding resources which exist outside of the source directory, since CMakeRC will not be able to automatically rewrite the file paths. - `PREFIX` tells CMakeRC to prepend a directory-style path to the resource filepath in the resulting binary. For example, `cmrc_add_resources(foo PREFIX resources images/flower.jpg)` will make the resource accessible using `cmrc::open("resources/images/flower.jpg")`. This is useful to prevent resource libraries from having conflicting filenames. The default `PREFIX` is to have no prefix. The two options can be used together to rewrite the paths to your heart's content: ```cmake cmrc_add_resource_library( flower-images NAMESPACE flower WHENCE images PREFIX flowers images/rose.jpg images/tulip.jpg images/daisy.jpg images/sunflower.jpg ) ``` ```c++ int foo() { auto fs = cmrc::flower::get_filesystem(); auto rose = fs.open("flowers/rose.jpg"); } ```