# finalhe **Repository Path**: beatles888/finalhe ## Basic Information - **Project Name**: finalhe - **Description**: No description available - **Primary Language**: Unknown - **License**: LGPL-2.1 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-06-22 - **Last Updated**: 2026-06-22 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Final h-encore Push the h-encore exploit for PS VITA and PS TV through a Windows, macOS or Linux GUI. ## Credits see [CREDITS.md](CREDITS.md) ## Common usage 1. Download a pre-built executable binary below. 1. If you want to update PS Vita to firmware 3.60, 3.65 or 3.68 through USB connection, download related Update Packages [here](https://darthsternie.net/index.php/ps-vita-firmwares/) and extract the `PSP2UPDAT.PUP` to the same folder as this tool 1. If you want to install VitaShell or enso by transferring in Content Manager, download prebuilt zip from `releases` tab and put in the same folder of this tool 1. Connect your PS Vita to your computer via USB 1. Run the executable and follow the on-screen directions ### Prebuilt binaries Download a pre-built executable binary below and follow instructions. Supported firmwares: 3.60, 3.61, 3.65-3.72 - For Windows get the [latest release](https://github.com/soarqin/finalhe/releases/latest) - if you have not installed USB driver for PS Vita: install `QcmaDriver_winusb.exe` (also on the releases page) - For macOS, the last pre-built [release is v1.5](https://github.com/soarqin/finalhe/releases/tag/v1.5) - For linux openSUSE 1. add a home [repository](https://software.opensuse.org/package/finalhe) to your local software repositories: - `sudo addrepo -f http://download.opensuse.org/repositories/home:/seilerphilipp/openSUSE_Leap_15.0/` - note: if using Leap 42.3, replace the version in the url with `42.3` 2. install package - `sudo zypper install finalhe` 3. Run "FinalHE" - in your terminal type `FinalHE` - For Arch Linux 1. Install the [`finalhe-git`](https://aur.archlinux.org/packages/finalhe-git/) package from AUR: - `yay -S finalhe-git` 2. Run `finalhe` in your terminal ## Build from source ### Prerequisites 1. macOS: install [brew](https://brew.sh), build tools (`xcode-select --install`) then install dyld, libusb, pkg-config & qt5 through brew (`brew install dyld-headers libusb pkg-config qt5`) 1. Linux: - Debian/Ubuntu: install build-essential, libxml2-dev, libusb-dev, libusb-1.0-0-dev, zlib-dev or zlib1g-dev, qtbase5-dev, qttools5, cmake(if use cmake to build) - Fedora/CentOS: group install "Development Tools", install libxml2-devel, libusb-devel, zlib-devel, qt5-qtbase-devel, qt5-qtbase, qt5-linguist, cmake3(if use cmake to build) - openSUSE: install cmake >= 11.0, gcc-c++, zlib-devel, libxml2-devel, libQt5Widgets-devel, libQt5Network-devel, libqt5-linguist-devel, libusb-compat-devel - Arch: install base-devel, libxml2, libusb, zlib, qt5, cmake (if using cmake to build) ### Build from source You can choose either `qmake` or `cmake` to build - cmake: run `cmake` to generate Makefile for compiling - macOS: it cannot produce app bundle, and you need to specify `CMAKE_PREFIX_PATH` if Qt is not installed in default location: `cmake -DCMAKE_PREFIX_PATH= `. If you have installed qt5 with brew, and are on project root directory, you can run with `cmake -DCMAKE_PREFIX_PATH=/usr/local/opt/qt@5 .`. Then run `make` and you can open it by double clicking at `src/FinalHE`. - qmake: run `qmake` to generate Makefile for compiling, run `make lcopy` in `src` folder to compile translations and copy them to binary folder ## Contribute translations - For coders using Qt: 1. If using qmake, add your language to this line in src/src.pro: `TRANSLATIONS += ...`, and re-generate Makefile from qmake, then run `make lupdate` in `src` folder, you will get new generated .ts files in src/languages 1. If using cmake, add your language to this line in src/CMakeLists.txt: `set(TRANSLATION_FILES ...`, and re-generate Makefile/project from cmake, compile it, you will get new generated .ts files in src/languages 1. Open .ts files with Qt Linquist tool and translate strings into native language 1. If using qmake, run `make lcopy` in src folder and you will get compiled .qm files in languages folder 1. If using cmake, compile the project and you will get compiled .qm files in language folder - For non-coders: 1. Copy translations/en_US.ts to a new file with filename in [IETF language tag](https://datahub.io/core/language-codes/r/3.html) form (but replace "-" with "_") 1. Open the .ts file, it is just in xml format, go through all elements of `` to translate, and remove the property `type="unfinished"` from translated items