See what StableGen can do!
Tip: Refresh the page to synchronize all GIF animations.
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### Showcase 1: Text-to-3D (SDXL)
Assets generated entirely from a text prompt using the TRELLIS.2 pipeline with SDXL-based texturing.
| Dragon | Wizard | Hut |
| :------: | :------: | :------: |
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| **Telescope** | **Robot** | **Cyber Ninja** |
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Prompts used
1. **Dragon:** *"fantasy dragon"*
2. **Wizard:** *"wizard character, intricate embroidered purple and gold robes, pointed hat, wooden staff with glowing crystal, leather belt with pouches, fantasy character concept art, 4k"*
3. **Hut:** *"house, small house, cozy, wooden, hut"*
4. **Telescope:** *"antique brass telescope, tarnished patina with bright spots from handling, leather grip wrap, extended sections, mahogany tripod, product photography, 4k"*
5. **Robot:** *"giant robot, mecha, cyberpunk style, sci-fi, white body, intricate details, neon accents"*
6. **Cyber Ninja:** *"full body character, neutral pose, cyber-ninja, futuristic assassin, matte black carbon fiber stealth suit, hexagonal weave pattern, faceless helmet, glowing red neon visor slit, metallic silver shoulder armor, cyberpunk aesthetic, high contrast materials, unreal engine 5 render"*
### Showcase 2: Text-to-3D (Qwen)
Text-to-3D via TRELLIS.2 with Qwen Image Edit texturing - well-suited for stylized objects and crisp details.
| Barrel | Chest | Crate |
| :------: | :------: | :------: |
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| **Obelisk** | **Robot** | **Tree Stump** |
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Prompts used
1. **Barrel:** *"A chunky, stylized wooden barrel bound by thick, oversized iron hoops. The wood has deep, exaggerated hand-carved grooves"*
2. **Chest:** *"A highly detailed wooden treasure chest bound in heavy, dark iron. The chest is slightly open, revealing a pile of glowing gold coins inside. The wood is old and splintered, and the iron has patches of orange rust."*
3. **Crate:** *"A yellow industrial hazmat shipping crate. On the side, there is a large, highly legible warning label that says \"DANGER: BIOHAZARD\" in bold black letters. The crate has a digital keypad on the front and two red oxygen tanks strapped to the left side."*
4. **Obelisk:** *"An ancient, monolithic stone obelisk covered in glowing green runic carvings. The grey stone is deeply cracked from age and covered in patches of thick, fuzzy green moss."*
5. **Robot:** *"giant robot, mecha, cyberpunk style, sci-fi, white body, intricate details, neon accents"*
6. **Tree Stump:** *"A mystical, ancient gnarled tree stump with exposed, twisting roots. Growing out of the top is a cluster of translucent, glowing bioluminescent blue mushrooms and delicate, thin fern leaves. Fantasy RPG asset, hand-painted texture style mixed with photorealism, highly detailed."*
### Showcase 3: PBR Comparison
PBR material maps (roughness, metallic, normal) can be generated via Marigold decomposition. Each pair shows the same object without and with PBR materials.
| House | House (PBR) | Wizard | Wizard (PBR) |
| :------: | :------: | :------: | :------: |
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| **Chest** | **Chest (PBR)** | **Obelisk** | **Obelisk (PBR)** |
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| **Lunar Habitat** | **Lunar Habitat (PBR)** | **Scavenger** | **Scavenger (PBR)** |
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| **Shaman** | **Shaman (PBR)** | **Cyberpunk Woman** | **Cyberpunk Woman (PBR)** |
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| **Crate** | **Crate (PBR)** | **Tree Stump** | **Tree Stump (PBR)** |
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Prompts used
1. **House (Qwen):** *"house, small house, cozy, wooden, hut"*
2. **Wizard (SDXL):** *"wizard character, intricate embroidered purple and gold robes, pointed hat, wooden staff with glowing crystal, leather belt with pouches, fantasy character concept art, 4k"*
3. **Chest (Qwen):** *"A highly detailed wooden treasure chest bound in heavy, dark iron. The chest is slightly open, revealing a pile of glowing gold coins inside. The wood is old and splintered, and the iron has patches of orange rust."*
4. **Obelisk (Qwen):** *"An ancient, monolithic stone obelisk covered in glowing green runic carvings. The grey stone is deeply cracked from age and covered in patches of thick, fuzzy green moss."*
5. **Lunar Habitat (SDXL):** *"futuristic lunar habitat module, domed cylinder base building, pristine white composite panels, high gloss reflections, gold foil wrapped pipes, circular metal airlock door, glowing blue exterior floodlights, sci-fi base architecture, clean PBR textures, hard surface modeling, 8k"*
6. **Scavenger (SDXL):** *"full body character, A-pose, post-apocalyptic scavenger, oil-stained olive green military jacket, tattered clothing, rusty street sign armor, dirty leather belts, scratched welding mask, wasteland survivalist, grunge textures, heavy weathering, fallout style character asset"*
7. **Shaman (SDXL):** *"full body character, A-pose, tribal shaman, rough woven brown wool, thick white animal fur, carved white bone mask, glowing purple magical runes, bare arms, fantasy RPG character class, organic textures, highly detailed displacement map, ZBrush sculpt style"*
8. **Cyberpunk Woman (Qwen):** *"A futuristic cyberpunk female mercenary standing in a neutral pose. She has a robotic left arm made of black metal and glowing blue wires. She wears a tactical jacket made of synthetic material with glowing LED strips on the collar and futuristic sneakers."*
9. **Crate (Qwen):** *"A yellow industrial hazmat shipping crate. On the side, there is a large, highly legible warning label that says \"DANGER: BIOHAZARD\" in bold black letters. The crate has a digital keypad on the front and two red oxygen tanks strapped to the left side."*
10. **Tree Stump (Qwen):** *"A mystical, ancient gnarled tree stump with exposed, twisting roots. Growing out of the top is a cluster of translucent, glowing bioluminescent blue mushrooms and delicate, thin fern leaves. Fantasy RPG asset, hand-painted texture style mixed with photorealism, highly detailed."*
### Showcase 4: PBR Gallery
A selection of assets with PBR materials enabled, demonstrating realistic surface response under varying lighting.
| Pot of Gold | Astrolabe | Tree Stump |
| :------: | :------: | :------: |
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| **Rabbit** | **Crate** | **Obelisk (Qwen)** |
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Prompts used
1. **Pot of Gold:** *"pot of gold"*
2. **Astrolabe:** *"A highly detailed, antique steampunk astrolabe resting on a rough-hewn wooden pedestal. The astrolabe features gleaming polished brass rings, tarnished copper gears, and a faceted glass crystal in the center. Studio lighting, photorealistic, 8k resolution, intricate mechanical details, isolated on a solid background."*
3. **Tree Stump:** *"A mystical, ancient gnarled tree stump with exposed, twisting roots. Growing out of the top is a cluster of translucent, glowing bioluminescent blue mushrooms and delicate, thin fern leaves. Fantasy RPG asset, hand-painted texture style mixed with photorealism, highly detailed."*
4. **Rabbit:** *"a white rabbit"*
5. **Crate:** *"A yellow industrial hazmat shipping crate. On the side, there is a large, highly legible warning label that says \"DANGER: BIOHAZARD\" in bold black letters. The crate has a digital keypad on the front and two red oxygen tanks strapped to the left side."*
6. **Obelisk (Qwen):** *"An ancient, monolithic stone obelisk covered in glowing green runic carvings. The grey stone is deeply cracked from age and covered in patches of thick, fuzzy green moss."*
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### Showcase 5: Head Stylization (Texturing Only)
Texturing an existing model using prompts and style guidance from an IPAdapter image reference.
**3D Model Source:** "Brown" by ucupumar - Available at: [BlendSwap (Blend #15262)](https://www.blendswap.com/blend/15262)
| Untextured Model | Generated | Generated | Generated (with a reference image) |
| :------: | :---------: | :----------: | :-----------------: |
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| *Base Untextured Model* | *Red Hair* | *Cyberpunk* | *Artistic Style* |
Prompts used
1. **Red Hair:** *"anime girl head, red hair"*
2. **Cyberpunk:** *"girl head, brown hair, cyberpunk style, realistic"*
3. **Artistic Style:** *"anime girl head, artistic style"* (style guided by IPAdapter reference image shown below)
Reference: "The Starry Night" by Vincent van Gogh (used to guide the "Artistic Style" variant)
### Showcase 6: Car Texturing (Texturing Only)
Texturing a car model using different prompts to achieve various visual styles.
**3D Model Source:** "Pontiac GTO 67" by thecali - Available at: [BlendSwap (Blend #13575)](https://www.blendswap.com/blend/13575)
| Untextured ModelΒ | Generated | Generated | Generated |
| :------: | :---------: | :----------: | :-----------------: |
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| *Base Untextured Model* | *Green* | *Steampunk* | *Stealth Black* |
Prompts used
1. **Green:** *"green car"*
2. **Steampunk:** *"steampunk style car"*
3. **Stealth Black:** *"stealth black car"*
### Showcase 7: Scene Texturing (Texturing Only)
Texturing a complex scene consisting of many mesh objects.
**3D Model Source:** "Subway Station Entrance" by argonius - Available at: [BlendSwap (Blend #19305)](https://www.blendswap.com/blend/19305)
| Untextured SceneΒ | Generated | Generated | Generated |
| :------: | :---------: | :----------: | :-----------------: |
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| *Base Untextured Scene* | *Subway Station* | *Fantasy Palace* | *Cyberpunk* |
Prompts used
1. **Subway Station:** *"subway station"*
2. **Fantasy Palace:** *"an overgrown fantasy palace interior, gold elements"*
3. **Cyberpunk:** *"subway station, cyberpunk style, neon lit"*
---
## π οΈ How It Works (A Glimpse)
StableGen acts as an intuitive interface within Blender that communicates with a ComfyUI backend.
1. You set up your scene and parameters in the StableGen panel.
2. StableGen prepares necessary data (like ControlNet inputs from camera views).
3. It constructs a workflow and sends it to your ComfyUI server.
4. ComfyUI processes the request using your selected diffusion models.
5. Generated images are sent back to Blender.
6. StableGen applies these images as textures to your models using sophisticated projection and blending techniques.
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## π» System Requirements
* **Blender:** Version 4.2 β 4.5 (OSL projection) or Blender 5.1+ (GPU-accelerated projection via native Raycast nodes). **Blender 5.0 is not supported** (OSL is broken and native Raycast was not yet available).
* **Operating System:** Windows 10/11, Linux, or macOS (Apple Silicon).
* **GPU:** **NVIDIA GPU with CUDA is recommended** for ComfyUI. For further details, check ComfyUI's github page: [https://github.com/comfyanonymous/ComfyUI](https://github.com/comfyanonymous/ComfyUI).
* At least 8 GB of VRAM is required to run SDXL at a usable speed; plan for 16 GB or more when running FLUX.1-dev or the Qwen-Image-Edit pipeline.
* **ComfyUI:** A working installation of ComfyUI. StableGen uses this as its backend.
* **Python:** Version 3.x (usually comes with Blender, but Python 3 is needed for the `installer.py` script).
* **Git:** Required by the `installer.py` script.
* **Disk Space:** Significant free space for ComfyUI, AI models (10GB to 50GB+), and generated textures.
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## βοΈ Installation
Setting up StableGen involves installing ComfyUI, then StableGen's dependencies into ComfyUI using our installer script, and finally installing the StableGen plugin in Blender.
Follow the stepβbyβstep instructions below to install StableGen.
If youβd rather watch, Polynox provides a concise video walkthrough:
[StableGen Installation & Basic Usage Video Tutorial](https://www.youtube.com/watch?v=EVNYAMnn_oQ)
### Step 1: Install ComfyUI (If not already installed)
StableGen relies on a working ComfyUI installation as its backend. This can be done on a separate machine if desired.
*If you wish to use a separate machine for the backend, do step 1 and 2 there.*
* If you don't have ComfyUI, please follow the **official ComfyUI installation guide**: [https://github.com/comfyanonymous/ComfyUI#installing](https://github.com/comfyanonymous/ComfyUI#installing).
* Install ComfyUI in a dedicated directory. We'll refer to this as `