# AutoColliderSetUp-1 **Repository Path**: Mr_Wen/AutoColliderSetUp-1 ## Basic Information - **Project Name**: AutoColliderSetUp-1 - **Description**: Tools set up Humanoid Character's Collider - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-04-24 - **Last Updated**: 2026-05-08 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # AutoColliderSetUp Tools set up Character's colliders We use Humanoid Character to get Avatar bone Define. Support Unity's Normal Collider and Fake LineSphere "Collider". ### How to use ![2018070600485839](https://user-images.githubusercontent.com/14041295/109735666-1a6a0f00-7bfe-11eb-96fd-520650ba3c78.png) ##### Auto Wrap 1. Open FTP_Tools/ FTP - AutoWrapHumanBodyColliders. 2. Select Collider Type (Normal and Line-Sphere Fake Collider). 3. Check if target is Humanoid and avatar is set. 4. **Normal Type : click Mapping Bone and Auto create collider** 5. Fake Collider Type : click Mapping Bone 6. Fake Collider Type : click reset and change bone factors to finish the init config 7. Fake Collider Type : after finish init you can judge each bone collider with handler in the scene 8. Fake Collider Type : add or delete bone in the inspector you can see handler(Clone) in the scene ##### Clear and Copy Collider 1. Open FTP_Tools/FTP - ColliderTools 2. Select src and des target 3. If they are same hierarchy just copy with name 4. If they are unsame bone hierarchy u can use Avatar to map the right bone 5. Select target you want to clear and click clear (normal collider and fake line-sphere collider) #### Result ![newworld](https://user-images.githubusercontent.com/14041295/109735716-2c4bb200-7bfe-11eb-844b-17b7267fccb2.png)