# AssetStudio-ChineseLanguage **Repository Path**: 263663/AssetStudio-ChineseLanguage ## Basic Information - **Project Name**: AssetStudio-ChineseLanguage - **Description**: assetstudio汉化版 - **Primary Language**: C# - **License**: GPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-04-28 - **Last Updated**: 2025-04-28 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Studio # NOTICE: Project has been temporarily suspended till further notice. Check out the [original AssetStudio project](https://github.com/Perfare/AssetStudio) for more information. Note: Requires Internet connection to fetch asset_index jsons. _____________________________________________________________________________________________________________________________ How to use: Check the tutorial [here](https://gist.github.com/Modder4869/0f5371f8879607eb95b8e63badca227e) (Thanks to Modder4869 for the tutorial) _____________________________________________________________________________________________________________________________ CLI Version: ``` Description: Usage: AssetStudioCLI [options] Arguments: Input file/folder. Output folder. Options: --silent Hide log messages. --type Specify unity class type(s) --filter Specify regex filter(s). --game (REQUIRED) Specify Game. --map_op Specify which map to build. [default: None] --map_type AssetMap output type. [default: XML] --map_name Specify AssetMap file name. --group_assets_type Specify how exported assets should be grouped. [default: 0] --no_asset_bundle Exclude AssetBundle from AssetMap/Export. --no_index_object Exclude IndexObject/MiHoYoBinData from AssetMap/Export. --xor_key XOR key to decrypt MiHoYoBinData. --ai_file Specify asset_index json file path (to recover GI containers). --version Show version information -?, -h, --help Show help and usage information ``` _____________________________________________________________________________________________________________________________ NOTES: ``` - in case of any "MeshRenderer/SkinnedMeshRenderer" errors, make sure to enable "Disable Renderer" option in "Export Options" before loading assets. - in case of need to export models/animators without fetching all animations, make sure to enable "Ignore Controller Anim" option in "Options -> Export Options" before loading assets. ``` _____________________________________________________________________________________________________________________________ Special Thank to: - Perfare: Original author. - Khang06: [Project](https://github.com/khang06/genshinblkstuff) for extraction. - Radioegor146: [Asset-indexes](https://github.com/radioegor146/gi-asset-indexes) for recovered/updated asset_index's. - Ds5678: [AssetRipper](https://github.com/AssetRipper/AssetRipper)[[discord](https://discord.gg/XqXa53W2Yh)] for information about Asset Formats & Parsing. - mafaca: [uTinyRipper](https://github.com/mafaca/UtinyRipper) for `YAML` and `AnimationClipConverter`. Thanks to the original author Raztools for sharing the source code.感谢原作者Raztools分享的源码 2025/2/15 2025/4/24适配原神、崩坏星穹铁道、绝区零,除了未定事件簿不能解,米哈游的大多数游戏都已经支持,崩坏三是2月23适配的,然后就是物华弥新,我在2月份汉化的程序是能解物华弥新的,猜测当时是dnspy反编译修改的,这就导致源码仍是错误的,所以会出现你们使用我汉化的成品能正常解物华弥新,但是使用源码编译的却仍然解不开物华弥新,这里我给大家道个歉,疏忽了,本次更新重点适配了3个米哈游的游戏,修复了物华弥新的解密方法,修改了FakeHeader读取字节数量,由原来的0x1000改成0x2710(也就是1万个字节,以此解决敢达争锋对决使用FakeHeader失效的问题)。 本次更新发现绝区零不能汉化,必须得用ZZZ来表示,一汉化就无法解包,懒得排查问题了,而崩坏三、原神、崩坏星穹铁道和未定事件簿则使用静态映射的方法汉化为中文的,以免出现像绝区零那样汉化后无法解包的报错。 其他的话,归龙潮这个游戏未适配,有的版本的assetstudio无法完美解包这个游戏,只能解开一部分,所以这个就暂时不集成适配了。 未来也许会适配更多的游戏。 ——偷吃布丁的涅普缇努